Glitchphobia

Glitchphobia

releases on TBD

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Glitchphobia

releases on TBD

Immerse yourself into unstable reality. In order to get out you must exploit glitch in a world around you. You can be sure of one thing, any rules you known no longer exist!! Do you have a courage to dip in it?


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correct me if im wrong but doesn't backloggd have a way to mark playing a demo? i cant find anything like it but i swear i remember it being a thing, i'm gonna mark this as being shelved so i remember to check on it every once in a while

anyways i played the demo for this and boy is there nothing!
i beat the demo in apparently 7 minutes but actually it was less because i played through it twice, i'd guess i took maybe 5 minutes tops for my first go through
i was kind of shocked at the sheer lack of anything other than 4 very easy puzzles (and 1 puzzle at the end that the only other log for this game complains about) but it makes sense when you look into the history of the game
apparently this demo was made for a gamejam in 2018 in a single week, which would explain why it's such a small thing
the developer says that a full game is in the works, and they have been providing updates but they're pretty few and far between, last one was in april 2023
the developer is also apparently a professional developer for other games and also creates programming tools for unreal engine so ig this is just not a huge priority for him which makes sense
im glad to see though that he's not sticking with the current iteration of it, in one of the updates he shared that he's changed the art direction a bit and it does look a lot better (everything looks less blurry overall) especially considering the demo has permanent motion blur which is terrible no matter where it's utilized
seriously i dont think there's a single good use of motion blur in active gameplay that i've ever seen
cutscenes/animations maybe, but just generally on the screen? its always terrible, stop doing it game devs!
anyways its a free demo and it's extremely short, downloading it takes longer than actually playing it so what i recommend you do is to download it, forget about it, and then two months from now you can see it in your steam/itch.io library and be like "huh when did i get this" and then you can play it and go "thats it?" when you realize how incredibly short it is

the ideal videogame experience

An experiment that peaks at its very first puzzle and then resurfaces at the very end to ask you to be an impossible funambulist. If only the whole thing dared to be so obtuse to the player.