Seven years after defeating Carlos Calaca, Juan Aguacate is forced to don his luchador mask again to face a new threat - this time to the very fabric of space and time. Punch your way through a whole new Metroid-vania style world and try to save the Mexiverse!
Also in series
Released on
Genres
Reviews View More
I was hoping this would be somewhat better than the first, but its basically the same, and arguably worse.
No super meter, less enemy types, same very blocky level design, the writing is surprisingly worse than the first which was rammed full of 2012 memes, and a boring multiverse plot.
It just feels very stagnant next to the first, but is still a fairly fun few hours, and the visuals are a bit of an upgrade. Maybe I should try playing with friends.
No super meter, less enemy types, same very blocky level design, the writing is surprisingly worse than the first which was rammed full of 2012 memes, and a boring multiverse plot.
It just feels very stagnant next to the first, but is still a fairly fun few hours, and the visuals are a bit of an upgrade. Maybe I should try playing with friends.
It is surprising how few games uses the Mexican culture as a major inspiration. WHich is a shame because if taken by professional hands, it can create a really amazing setting that will make your title stand out in the industry. Leave it to DrinkBox Studios to make a difference here!
I never played the first title, but I heard good things about Guacamelee, so I decided to try the sequel which I heard was a overall better experience.
And yeah it's a good title: it takes the concept and progression of a Metroidvania and mixes it with an amazing artstyle and a humurous writing (sometimes extremely based on outdated memes, as a certain room in the game will demostrate...)
Compared to other metroidvanias it's much more linear, but makes up for it with the implementation of tight platforming sections, that combines the surprisingly varied aerial movements to create tense but thrilling platforming sections. Sometimes these sections can require a bit too precision, but they still are able to make you crack up a smile.
The game also features a cool multiplayer option, full of various colorful caracters that are even abke to change the way you play the game.... the game can be easily enjoyed in both ways.
Gotta be honest this one didn't do anything to absolutely impress me compared to other indie games, but it is a really solid title that gives justice to a great culture by making a colorful world full of entising levels, nice boss fights, memorable characters and cool set pieces. I hope the devs will keep up their great work in the future.
I never played the first title, but I heard good things about Guacamelee, so I decided to try the sequel which I heard was a overall better experience.
And yeah it's a good title: it takes the concept and progression of a Metroidvania and mixes it with an amazing artstyle and a humurous writing (sometimes extremely based on outdated memes, as a certain room in the game will demostrate...)
Compared to other metroidvanias it's much more linear, but makes up for it with the implementation of tight platforming sections, that combines the surprisingly varied aerial movements to create tense but thrilling platforming sections. Sometimes these sections can require a bit too precision, but they still are able to make you crack up a smile.
The game also features a cool multiplayer option, full of various colorful caracters that are even abke to change the way you play the game.... the game can be easily enjoyed in both ways.
Gotta be honest this one didn't do anything to absolutely impress me compared to other indie games, but it is a really solid title that gives justice to a great culture by making a colorful world full of entising levels, nice boss fights, memorable characters and cool set pieces. I hope the devs will keep up their great work in the future.