Guardian's Crusade

Guardian's Crusade

released on Sep 23, 1998

Guardian's Crusade

released on Sep 23, 1998

The Golden Tower... a majestic symbol of hope to the world. But behind its walls lurks a being that could destroy all. Evil forces are already in motion as the Tower cries out for a hero. Now destiny calls on you – a young knight charged with the care of a magical baby creature of mysterious origins. Prepare to face fantastic foes in a quest that leads to the cradle of all evil.


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this is a game a dream of a remake! It had its flaws, but it was really good for the time

Benim bitirmem yıllarımı almadı.

I was desperate for a new RPG to play, so I rented this. You're a little knight escorting a baby dragon back to his mom, or something. All of your other party members are little clockwork toys that you collect like Pokemon and deploy in battle.

I screwed up my playthrough as a kid. I took poor care of the baby dragon and so he would just attack me every turn for a ton of damage.

Hah, what a trip...This was one of, if not THE first JRPG (We just called them RPGs back then) that I ever played. From what I remember it would be by now standard fare, hero out to save...Something. They had a quest or something. You didn't have typical party members, instead they were dolls that had...souls...? It was 1998 and the main details were hazy, this is just a very biased review for a game that kinda led me into the genre.

What a charming little game! It had the worst of luck, with so many RPGs coming out at the same time, yet Guardian's Crusade, despite a simplistic gameplay, has a lot of things to offer. No magic? No problem, with hundreds of summons at your disposal though the Living Toys. I admittedly grew up with this game, but every time I revisit it there's always something new that I appreciate.

For a basic RPG that is derided for being 'childish' in some circles, it sure does an awful lot of things right! The world map opens up relatively early on allowing for lots of exploration, the combat is simple on the surface but allows for some depth thanks to the living toys, and even the (sometimes cringey) dialogue has its shining moments. Not the most balanced gameplay, and like some early 3D games the camera angles make navigating a bit of a chore. Still, one of the games I enjoyed more than I thought I would.