Harry Potter and the Goblet of Fire is the fourth title in the Harry Potter franchise. It has a unique feel and gameplay with elements not present in any other game of the franchise, including a camera of a 3D environment that is not player-controlled and a system in which previous levels can be played again at will. Due to higher-quality graphics in comparison to previous Harry Potter video games, characters more closely resemble their movie counterparts. It was also the first Harry Potter game to feature a multiplayer mode.
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Harry Potter and the Goblet of Fire (Gamecube) is a linear action-adventure game that attempts to condense the movie's major events into a series of disconnected levels. The gameplay revolves around basic spellcasting combat, rudimentary puzzles, and collecting endless Triwizard shield tokens. While fans might appreciate seeing iconic moments from the film, the game suffers from repetitive gameplay, awkward controls, and a lack of the magical atmosphere that defines the Harry Potter universe.
Although I've completed this game a few times due to marathoning and marathoning the franchise, it was missing its essence: The other games were straight to the point and more linear. This one isn't - you have to collect shields to proceed with the story and go through challenges.
It's boring and it feels uninspired, and sometimes the camera angles are inconvenient, and some enemies would respawn over and over again, it was annoying on some levels. This game was a downgrade compared to the previous three games, which were peak.
A good thing this game has, though, is that you can choose between Harry, Hermione, or Ron.
It's boring and it feels uninspired, and sometimes the camera angles are inconvenient, and some enemies would respawn over and over again, it was annoying on some levels. This game was a downgrade compared to the previous three games, which were peak.
A good thing this game has, though, is that you can choose between Harry, Hermione, or Ron.