Heck Deck

Heck Deck

released on Jan 11, 2022

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Heck Deck

released on Jan 11, 2022

Heck Deck is a bullet hell card game where all the bullets are cards and time only progresses as you move. Explore 5 stages full of unique enemies and bosses, discover dozens of cards, and visit shops to buy and sell cards for health!


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Mistura de cartinhas com bullet hell, só que um bullet hell em câmera lenta, quase uma jogabilidade por turnos. A ideia é bem legal e gostei de jogar um pouquinho. Mas os controles de toque me frustraram um pouco e acabei abandonando

Heck Deck es un Bullet Hell con cartas...

Es divertido pero raro, me gusto bastante la dinamica de para conseguir una carta de daño tienes que hacer daño y asi

Lamentablemente lo senti muy repetitivo y muy igual a muchos juegos del mismo genero... Bastante interesante el concepto

Talvez lo vuelva a jugar en un futuro

"Shmup, but turn-based" is one of those ideas that could be either brilliant or terrible, and it's a huge amount of fun.

This is basically a turn-based card game shmup. Instead of always having weapons available, you build a hand of up to seven attacks by collecting them from enemies. Running into enemy bullets collects them into your hand while also doing damage to you, while defeating enemies by shooting them drops some health pickups.

In this case, "turn-based" means time only moves while you're moving; when you stop controlling your ship, time stops, so you can plan out your moves as carefully as you want. The strategic kind of movement you end up doing feels weird by shmup standards, but in a really fun way.

It plays around a bunch with the weird ergonomics of what it's doing, which is great. Your weird awkward turn radius means that dodging enemy bullets isn't quite as easy as you'd think even with all the time to plan it. You really do have to think ahead about how you'll be moving. Likewise, the fact that most bullets shoot whatever direction you're facing means that plotting out when and how you can safely shoot becomes a major part of gameplay. Since you have to take damage to collect attacks, it means you have to plan around your health carefully too. Health is basically just another currency you're obtaining and spending. It's a smart way to make you plan your resource management. Even the between-level shop takes health as a currency in exchange for cards.

Unfortunately the controller support is deeply broken - not totally unplayable, but with a huge number of softlocks that makes it hard to finish even a single run with a gamepad. The attack radius indicator is also just plain wrong for certain attacks if you're using a controller, which is weird, and makes learning about new card effects harder given that there's no explicit in-game tutorials - you're meant to learn by experimenting, which is harder if the game is implying the wrong thing about new cards. If you play computer games on your TV or if, like me, it's not convenient to play stuff with a mouse, I'd really recommend against playing this on Windows. Grab the mobile version instead.