The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
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A highly enjoyable co-op action romp that at its best really nails the good feel of a high-intensity shooter where a team of haphazard professionals face unrelenting hordes of enemies. Often a guaranteed great time with friends and easy to hop into on an ad hoc basis. That said, it doesn't hook me to return to it in an almost addicted manner in the way many of its spiritual co-op multiplayer predecessors have and that boils down to a number of small issues stabbing bit by bit. The number of technical issues is probably the worst because it simply makes the game awkward to play e.g. the random crashes, irrational loading and slow-down issues that come and go with no real reason, and custom keybindings constantly resetting that as of end of April 2024 still persists as an issue - nothing that breaks the game per se but which annoy enough to make the experience less smooth. There's also problems with balancing all over the place and the GAAS aspects, while fair at the moment, have a sense of uneasiness to them as to how it'll all progress in the near future. Once you get past all that, there is a rock solid co-op experience underneath with a good balance of casual fun and focus-required challenge.
I like everything about this game except collecting samples. Complete the mission.... Spend 30 minutes running around the map (and losing stamina along the way) while getting ambushed by bugs and robots nonstop, then die and lose the samples, awesome game design! 😎😎. They need to add a vehicle stratgem sometime so the worst aspect of the game becomes a mediocre aspect. Does not hold a torch to Deep Rock Galactic at all.