Heroes of Might and Magic V

Heroes of Might and Magic V

released on May 16, 2006

Heroes of Might and Magic V

released on May 16, 2006

Witness the amazing evolution of the genre-defining strategy game as it becomes a next-generation phenomenon, melding classic deep fantasy with next-generation visuals and gameplay. In the renowned Might & Magic universe, demon swarms spread chaos over the land in a relentless assault. The fate of the world is at stake and Heroes from a variety of legendary factions must stand up to defend their causes. Live their fate, lead their forces to victory, and unveil the secret goal of the Demon lords.


Also in series

Might & Magic: Heroes VI
Might & Magic: Heroes VI
Heroes of Might and Magic V: Tribes of the East
Heroes of Might and Magic V: Tribes of the East
Heroes of Might and Magic V: Hammers of Fate
Heroes of Might and Magic V: Hammers of Fate
Heroes of Might and Magic IV: Winds of War
Heroes of Might and Magic IV: Winds of War
Heroes of Might and Magic IV: The Gathering Storm
Heroes of Might and Magic IV: The Gathering Storm

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Reviews View More

Not quite as good as HoMM III, also spellcasting isn't as good and square tiles aren't as fun as hexagons. Also, why is the level up tree hidden the way it is. Overall, still a really good HoMM game. Worth playing.

Great game from my youth with a lot of happy memories.

I loved Heroes of Might and Magic V. I tried the earlier installments before, but never understood the game and its mechanics. For some reason, HOMM V was a lot more accessible and easier to understand.

In Heroes of Might and Magic V, you follow a classic story about saving the kingdom, repel invading factions like demons, undead and creatures of the deep, and become the hero that saves the day. You can play the good and bad campaign, each consisting of many different missions, or scenarios. The story is fair and has a good pacing. Because the game thrives on this story, I will not spoil it further.

The mechanics in HOMM V are relatively simple. You explore a map, with various resources, towns, small buildings and upgrades, to increase your strength, stats and army. On the map, different units are stationed, some friendly and ready to join you, but most of them are hostile. You fight them to earn XP, level up and unlock more skills. The goal of each map varies from scenario to scenario but mostly includes the conquering of a town or gate to win. Some scenario’s are timed, adding to the challenge.

This game is really hard. The first scenario is some sort of tutorial, and can be completed easily, but after that, the game turns 180 degrees and throws everything it got at you. In the later scenarios, the enemy AI can be unforgiving.

I really like all the units, their backstories and their overall design. They just look badass, have awesome attacks, sound effects, animations and skills. In terms of creativity and design, I think the creatures in this game are better than the ones from King’s Bounty.

The graphics are great for the time and the animations of the units en environmental buildings are nicely done. The color pattern is warm and soft and enhances the experience.

By far the best aspect of Heroes of Might and Magic V, is the sound. The (combat) music is absolutely great and the sound effects are spot on. I loved the satisfying sound effect of the scythe of the Wraith units and the four-sword attack of the Rakhasa rani. It is sound design at its best.

The mechanics, controls and interfaces are easy to understand and can be mastered fairly quickly. The only small issue I experienced are the timed missions. In your quest log, you see that you need to capture a city in a certain amount of days, but on screen, no timer, reminder or warning is shown, making you instantly lose the scenario when not paying attention.

Another small problem is the “stalemate situation”. In the later missions, you and an enemy AI hero can both control heroes and cities and try to take over the enemy city. Because all units get replenished every start of the week, both heroes can get exactly the same power level when buying new units every week. This way, there is no real advantage over the enemy and it is just “luck and prayer” if you hit hard enough.

Looking back at the game in comparison with King’s Bounty, I think I prefer the latter in terms of graphics, mechanics, story and overall atmosphere. Nevertheless, Heroes of Might and Magic V will always remain a classic and a piece of nostalgia from my youth.

Definitely recommend this game.

Creo que lo tengo en tan alta estima por la nostalgia pero fue mi primer RPG estratégico y gracias a él hoy soy un enfermo

My favourite HoMaM game, especially with expansions.
Each city is different, with unique approach on heroes and armies, many ways to advance your characters and many ways to trick your opponents on the battlefield.

Main story however is average, it has good moments, but some missions and "plot twists" are even annoying.

Excellent strategy game that adds the most varied faction mechanics to date.

I cannot explain why I didn't like this as much as HOMM3 (Other than bugs), but somehow there was something missing.

Still, despite that this is an excellent game I sunk a ton of time into with no regrets.