Hexen II

Hexen II

released on Sep 11, 1997

Hexen II

released on Sep 11, 1997

The Four Horsemen of the Apocalypse lurk in the shadows before you. They are Death, Pestilence, Famine, and War. They are the root of all that is evil. They are the least of your worries. The last know Serpent Rider, Eidolon, lives. As the Necromancer, the Assassin, the Crusader, or the Paladin, you must defeat the dark generals and their Hell-spawned legions before you can face the Archfiend and attempt to end his ravenous onslaught. Go in peace and you will surely die. Experience the Quake Engine's true, polygon-based modeling for the most realistic, detailed environments ever seen in 3D gaming. Possess distinct spells, powers and 32 new weapons. With experience, gain levels, more hit points and certain abilities that apply to your specific character class, such as increased speed, firepower, and jump distance. Bludgeon your way through four demon-infested worlds - Medieval, Egyptian, Mesoamerican and Roman. Smash stained glass windows, collapse structural beams, and pulverize trees. Come face-to-face with Knight Archers, Fire Imps, Were-Jaguars, Skull Wizards and more. Go in with friends, or go against foes in a bloody Deathmatch. Up to 16 players can go at it via LAN and over the Internet.


Also in series

Hexen II Mission Pack: Portal of Praevus
Hexen II Mission Pack: Portal of Praevus
Hexen: Deathkings of the Dark Citadel
Hexen: Deathkings of the Dark Citadel
Hexen: Beyond Heretic
Hexen: Beyond Heretic

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Reviews View More

this is just Hexen but way cooler

it can bust your balls at times but the environments, level design, weapons and enemies are all superb which is why i love this whole trilogy to begin with

whoever made Thysis can suck my balls

Hexen II is pretty wild and unlike many other games in some fundamental ways, but it doesn't quite come together into something I particularly enjoyed.

There are hub worlds here with a heavy emphasis on puzzles consisting of finding keys or switches hidden in disparate areas and slowly unlocking more and more of the levels. This gives the game a pretty unique feel even though the weapons, enemies, and story don't really have much to say.
Hexen II diverges from Hexen in that it is actually a Quake-like, rather than a Doom-like. As you might expect this makes things more 3D, more hectic, and quite a bit more ropey. I have never really liked the feel of Quake and Hexen II doesn't do much to fix that, unfortunately. Enemies are incredibly lethal and by the end they are repeating the same few with more hit points. I didn't find much of interest by this point, and it just felt like a slog (I turned on godmode for the final level and I don't regret it).

World design here is strong at times, but inconsistent and the level design can be tedious. I enjoyed the first levels, Blackmarsh, quite a bit and they somehow manage to deliver on the feel of a medieval fantasy quest more completely than Hexen does. There are dungeons, granaries, and shops filled with enemies you can believe have just invaded and driven out the villagers.
Upon leaving this area, you go into a series of differently themed levels (Aztec, Egyptian, and Roman) that took me out of things pretty heavily. Only the Roman one really worked for me, but in general the "collect the random things in this area" nature of the game was just more apparent in these more abstracted areas that lacked the specific world-building of Blackmarsh.
Things do look pretty good, with each area having a distinct, identifiable motif and well done environment art. I do still like the look of pseudo 2D sprite based first person games better by this point in shooter history, but Hexen II looks fine for what it is.

There are four classes here that all seemed pretty interesting, though I only played as the Cleric. Weapons are more like Heretic than Hexen, with nothing to really push me to utilize their specific properties and no enemy behaviors to really mix things up.
We have a hammer, an ice wand that is basically like the mage weapon from Hexen, a staff that is a rocket launcher (phoenix staff from Heretic), and a sun staff that shoots a beam that passes through enemies and bounces off walls. The sun staff was definitely the most interesting, but usage in this game felt mostly like Heretic does -- I just used whichever I had ammo for without much consideration.
Items come back with the same problems. There are a ton of them. Keeping track of what they do is difficult. Scrolling through your massive list to use them is a futile endeavor.
Enemies don't have many unique behaviors, and all have so much health that I couldn't see any discernable weaknesses on display. This is the weakest part of Hexen II for me and the enemy design and interactions in general just feel too much like Quake for me to really enjoy it.

Interesting game that tries to do a bit more with the Hexen formula but largely didn't come through for me. If the whole game was at the quality level of Blackmarsh and the weapons and enemies were a bit more interesting I would have liked it much more I think.

Eres Old, pero tan old como para haber jugado esto con tu padre?

worst game ever
time to play again as a necromancer

So after I found out what lies beyond heretic, I wanted to know more, and here I am, looking at Hexen 2, totally dumbfounded because I have very mixed feelings. Hexen 2 while seemingly improves upon the formula of Hexen, it still suffers from the overly complicated designs of the first one, offering very frustrating sessions, where you need to take a break from simply playing the game, because of how unfair it is.

Graphically, we are talking about a huge upgrade here, as the game uses the Quake 1 engine, looking very good for it's time even though Quake 2 released in the same year. The game offers wider variety too as it now features 4 classes, instead of 3, and they are more thematically diversed. The Crusader, Paladin, Necromancer and Assassin are very unique (I went with the Necromancer), and the game even offers class specific upgrades, as it features a leveling system.

What simply drags this unique game down are those damn puzzles, very bad enemy designs and uninteresting boss battles, which look and sound varied but they are basically all the same, and they go down very easily. The road to these battles are more challenging, than the bosses themselves, which is a capital error in my views.

So what remains for this forsaken franchise? Well, Heretic 2, which is unfortunately not available for purchase for some reason, and I rather wait for a more polished GOG release to be honest.

Bem diferente do primeiro jogo, e não apenas por ser 3D. Hexen II adaptou e retrabalhou vários aspectos do seu antecessor. A essência da coisa ainda está alí, e melhor trabalhada, porém ainda longe do primor.

Hexen II é um jogo experimental e a gameplay dele passa muito forte essa sensação - no sentido ruim e bom da coisa.
A exploração está melhor. Em vez de trabalhar com horizontalidade e áreas abertas (como seu antecessor) o jogo optou for brincar mais com verticalidade e câmaras pequenas (com partes bem apertadas e claustrofóbicas). Ainda existem passagem secretas que escondem caminhos essenciais ao progresso, no entanto existem dicas escritas que ajudam a encontrar algumas dessas passagens - mas nem todas, outras ainda precisam ser achadas pelo instinto de "Tem algo errado aqui...". Os objetivos são, na gigantesca maioria, um constante "Procure isso e leve lá" com um ou outro puzzle a ser resolvido no meio, mas não vou mentir que é divertidinho (e bem menos maçante que o primeiro jogo).
Vale salientar, porém, que alguns puzzles são meio bugados. Tive que pesquisar como passar de uma parte, achando que eu tava burro, mas era o jogo que se recusava a cooperar, daí tive que ficar repetindo o puzzle até o jogo se tocar e completar a coisa.

Em relação as batalhas, o negócio fica caótico. Começando com a distribuição de armas e habilidades dos personagens - uns possuem habilidades fantásticas, outros possuem habilidades totalmente inúteis, uns possuem armas extremamente úteis, outros possuem armas que são mais úteis servindo de enfeite. O jogo realmente não soube balancear bem a coisa, de forma que, em vez de fazer armas equilibradas para todos os personagens, parece que o balanceamento foi feito dando duas armas boas e duas armas horrorosas pra cada classe.
Os inimigos variam entre inimigos balanceados e bem feitos e inimigos quebrados e tenebrosos de lidar - com golpes teleguiados quase inescapáveis, previsão de movimento perfeita, ataques de hit rápido e/ou dano absurdo, etc - mas, por mais que eu tenha me estressado lidando com uns, não vou mentir que o jeito que eles me obrigavam a mudar de estratégia pra lidar com eles foi algo divertido. Além disso o jogo te dá vários equipamentos diferentes pra usar caso a situação esteja realmente tensa.
AH, um detalhe MUITO IMPORTANTE de dizer também é que os inimigos não respawnam mais e, nuss, COMO ISSO É BOM!

No mais, o jogo realmente me surpreendeu e se mostrou melhor que o primeiro - pelo menos na parte de gameplay, na parte de visuais e cenários o Hexen I ganha com as duas mãos nas costas.

Antes de fechar, aquela dica de sempre pra quem estiver interessando em jogar esse jogo mas está com problemas pra rodar ele em sistemas mais novos: Baixem Hammer of Thyrion.
Só pegar os arquivos e substituir na pasta de instalação do jogo (onde está o executável). Esse mod melhora uma porrada de coisas no jogo, mas, acima de tudo, dá suporte widescreen pra ele e permite mirar com o mouse sem problemas.