Horizon Zero Dawn

released on Feb 28, 2017

Welcome to a vibrant world rich with the beauty of nature – but inhabited by awe-inspiring, highly advanced machines. As a young machine hunter named Aloy, you must unravel the mysteries of this world and find your own destiny.

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(Played before 2023)
Big fan of this game. It is a really unique idea of robotic dinosaurs combined with a lush, vibrant post-apocalyptic world. The soundtrack is really good and I enjoyed the characters quite a bit, even if they could feel quite dimensional. You don't really get that many RPG elements so you can't really focus or build on specific aspects, but it reminds me of a more streamlined monster hunter when combating robots using only slings and arrows. I think the game definitely was missing a lot of aspects that are commonplace in the genre, but this was their first open-world game. There were frustrating moments, and a lot of the times enemies move too quickly even during slow-mo to let you take advantage of shooting weak points, and I think the melee combat is pretty terrible. A light and a heavy sweep, that is pretty much it. The platforming is really good but also got annoying to traverse sometimes, epseically with how many mountain areas there are. I'd recommend it though, for a first attempt they did a great job.

It's boring. I found myself tired of roaming the world, seeing these big creatures, and finding no purpose with them. The combat isn't anything special, and feels quite dull. The story is super basic and I don't feel anything from the "misunderstood hero" trope. Lazy cutscenes and characters had me wondering if I should've finished the game.

The AAA game of AAA games. Everything works and looks fine and dandy, but nothing here is interesting nor innovative. I tried to let this game impress me, I wanted to explore the visually stunning world and see the full potential of its solid combat. But everything the game tasked me to do felt so incredibly pointless.
Alloy is dull as a piece of paper and every interaction is awkward as fuck and has a weird blend of seriousness and wit where you can't tell if they're trying to be funny or intentionally unlikeable. Every task consists of following a trail, kill the enemy in front of you, suffer through an awkward conversation, kill an enemy with more health than usual and so on.
The quests, the world, the crafting, the dialogue choices; everything feels so pointless and only exists because it can. All of it felt like a chore and none of it felt fun.

Impressive visuals, cool robot dinosaurs, and a story that is actually interesting. Horizon manages to copy the ubisoft formula of completing endles fetch quests for towns full of people and scout out radio towers but is the best version of that it can be.