Hot Wheels: Bash Arena

Hot Wheels: Bash Arena

releases on TBD

Hot Wheels: Bash Arena

releases on TBD

Vehicular combat game based on the Hot Wheels toyline.


Released on

Genres


More Info on IGDB


Reviews View More

One of the first games I ever played on PC.
I remember finding out by accident that if you held shift while clicking on a car that's not unlocked yet you could play as it.

My ego grew so much that day I thought I was a hacker at 7

Played as part of CONQUERING MY CHILDHOOD

Crusty shit that can only be appreciated by a particular subset of freaks. If your eyes don't light up with glee upon seeing the intro custcene as you reflexively start counting the pixels, you're not the right person for this game.

Audiovisual pulp that feels like the videogame equivalent of spending too much time messing around with the animation tools in PowerPoint instead of doing your homework. An admittedly very nice graphical backdrop penetrated by intermittent 30-second riffs and a voiceover having way more fun than anyone playing the game. Level and hazard themes that feel like they were plucked out of a hat and vomited into existence, populated with cars carrying names such as Sooo Fast, Cabbin' Fever, and Surfin' School Bus.

Driving that will filter anyone but the finest purveyors of shit; tight resolution, manic camera and finnicky handling ensure that the levels are unintelligible and half your shots will go off the mark in some way, leaving you slamming into a wall or off the side of the map. Yet the levels are very easy all the same, particularly when you discover the ability to buy upgrades and push your favourite car multiple steps towards godhood.

None of these are criticisms, and none of these things I would change. As you finish the game in under an hour, you quickly realise that the real game was actually contained within the collectibles and bonus levels you skipped. What seemed at the outset to be a game about cars driving into each other becomes a puzzle-racing game about routing and execution, and it all falls into place. The awkward driving isn't there to make hititng everyone take a bit longer, mastering precise driving is a skill to be learned. The tight field of view raises the importance of familiarising yourself with each level. And the timer on these collectibles gets tighter and tighter each time, so you'd better get good at all of these.

Giving this crusty licensed game a 3.5* puts it on par with my ratings of well-beloved titles like Super Mario World and Pokemon Emerald. Games that are clearly of a much higher quality, and that are much easier to appreciate. Is it really fair to put this game on the same level as those?

Yeah, I think so.