In How to Raise a Dragon, players guide a dragon through its life phases, shaping its abilities and behavior.
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It's a simple game, but one I quite like. I particularly enjoy how the game uses subtle storytelling. If you kill the dragon, it just lets you feel that sadness. I liked the atmosphere and worldbuilding provided by the journal messages. There could have been more to it, but it is a small flash game, so it can get away.