Hylics 2 uses the RPG format to deliver a procession of surreal images and sounds. Explore 3D environments, stopping occasionally for lavishly animated turn-based combat encounters. Deploy a plethora of items and abilities ranging from the humble burrito to the mighty Bombo-genesis. Use your dodge-roll and air-dash to move freely and discover hidden TVs and Cabinets. Help Wayne and his crew accumulate power, that they might oppose the minions of Gibby, who seek to reconstitute their long-presumed-annihilated master.
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a work of art.
everything good i could say about the first Hylics can be applied to Hylics 2 and then some. The gameplay is more streamlined and comfortable. The visuals are crisper and cleaner. The music is flawless.
This is one of my favorite games to play, because it's a chance to look at it and listen to it. it's truly an experience, and i'm looking forward to a third playthrough some time in the future.
The first-person maze sequence is pretty rough though, sorry.
play this game.
everything good i could say about the first Hylics can be applied to Hylics 2 and then some. The gameplay is more streamlined and comfortable. The visuals are crisper and cleaner. The music is flawless.
This is one of my favorite games to play, because it's a chance to look at it and listen to it. it's truly an experience, and i'm looking forward to a third playthrough some time in the future.
The first-person maze sequence is pretty rough though, sorry.
play this game.
Despite the advencement in technology and the fact that the videoludic industry is bigger than ever, some people still find difficult to consider videogames as "proper pieces of art".
But there are some titles that alone will be able to put to rest these frequents comments. Hylics 2 is one of these titles.
A gem created by Mason Lindroth and Chuck Salamone: two people with a vision, a PC, a bunch of clay and a guitar, that were able to create one of the most bizzarre worlds I have ever seen in a videogame, with an aesthetic and music that allows to express so many different emotions at once, some of the most unique gameplay mechanics in the genre, and an atmosphere that makes you literally live a dream.
Hylics 2 is more than a game..... it's an experience. One of the most overlooked indie RPGs of recent years.
But there are some titles that alone will be able to put to rest these frequents comments. Hylics 2 is one of these titles.
A gem created by Mason Lindroth and Chuck Salamone: two people with a vision, a PC, a bunch of clay and a guitar, that were able to create one of the most bizzarre worlds I have ever seen in a videogame, with an aesthetic and music that allows to express so many different emotions at once, some of the most unique gameplay mechanics in the genre, and an atmosphere that makes you literally live a dream.
Hylics 2 is more than a game..... it's an experience. One of the most overlooked indie RPGs of recent years.
feels a bit more inconsistent than the first game and doesn't hit quite as hard, but that's the risk of expanding on something that was both great and pretty simple.
the writing is much better and the commitment to more coherent worldbuilding is good for a sequel and a much longer game.
the 3d environments look a bit worse and are sometimes very hard to navigate.
both minigames (sidescroller and dungeon crawler) are just a pain. I typically really like when games do stuff like that, but the levels just feel like they needed another draft.
as much as this game adds in expanded scope, there is nothing quite like playing with your band in the first game
the writing is much better and the commitment to more coherent worldbuilding is good for a sequel and a much longer game.
the 3d environments look a bit worse and are sometimes very hard to navigate.
both minigames (sidescroller and dungeon crawler) are just a pain. I typically really like when games do stuff like that, but the levels just feel like they needed another draft.
as much as this game adds in expanded scope, there is nothing quite like playing with your band in the first game