An action-adventure game in which a boy is abandoned and taken to a massive castle by his people. After exploring it for a while, he meets a girl who speaks a different language than him, then decides to get both of them out of the castle grounds by leading her along, in order to escape the shadow-like creatures that frequently try to kidnap the girl.


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The North American cover-art is the visual antithesis to the sheer quality I precieve of this particular game.

It's a simple, haunting story about a cursed boy, whom is controlled by the player, that is forced to be a sacrificial lamb, only to free himself and later free a glowing girl that speaks an entirely different language from him.

It's a simple, haunting game where the two travel through the ruins and structures, navigating treacherous and perilous environments, solving ancient puzzles that lock their exits, and fight back against shadow beings that seek to spirit away the girl the player character freed.

It's a simple, haunting theme about a growing bond of friendship beyond language, and the power of trust and determination against nigh insurmountable odds.

It's a simple, haunting journey where boy meets girl, boy saves girl, and boy frees girl, with nothing but a stick and little else left to lose.

Is this review pretentious? A tad. Am I biased? Very likely. That said, this game isn't for everyone, and its simplicity alone might turn most away from it, but power and respect to those that give it an honest try.

I LOVE ICO AND YORDA I LOVE ICO AND YORDA THIS IS MY ONE OF MY FAVOURITE GAMES OF ALL TIME IEAIJOKOWMLDNKQGQKNMQKLFLQ

One in a million experience.
Going through it blind is mandatory!

Ico and Yorda
Sitting in a bench

S-A-V-I-N-G

Handholding has never been this good.

In all seriousness Ico is truly one of a kind game with it's unique and ambient atmosphere backed up by it's environments that still looks good thanks to it's beatiful art direction,even the puzzles knows how to take advantage of these environments and play it in very interesting way that does makes me think out of the box couple times,it is a shame that the three to last level is an underwhelming compared to previous ones as its just the same level but reversed with some new tweaks.

Some might say the combat and the movement is too loose or a bit basic but i think it's still bearable just take some time to get used to it's movement and positioning ICO then ur good for the rest of the game and despite it's minimalistic and subtle nature of the story it's still an pretty story that the game succeed at implementing this through gameplay,world,and soundtrack.

Truth be told going into ICO i'm a bit afraid that it will ended up be somewhat an shallow experience but thankfully that's not the case and i am glad to finally experience this amazing gem 2 decades later.

Jogar ICO é definitivamente uma experiência única, tato a gameplay quanto a ambientação e level design são muito a frente da sua época, a OST é simples, mas brilha em certos momentos, um jogo a frente de seu tempo em todos os sentidos.