Impossible Mission

Impossible Mission

released on Dec 31, 1984

Impossible Mission

released on Dec 31, 1984

The situation: for three days have the strategic central computers of the great powers acted up. An unknown person manipulates their programmes; at the end of these programmes is the starting command for the intercontinental rocket. The countdown is on, only 6 hours keep the humanity from an atomic inferno. An unknown person? Only professor Elvin, the insane computer expert could crack the top secret start code, Elvin, who entrenches himself in his intangible subterraneous, guarded by 90 murderous robots, that until now had hunted down every intruder. No one who has ever set foot on the lift to Elvins cave labyrinth has returned back alive. The last hope: Special Agent 4125, the most cunning, toughest and most indiscriminate man, that the secret service can offer. Only ice cold reckoning and superior physical condition give this unarmed hero a tiny chance to avert the disaster in the last minute. The game: your task is to put a stop to evil Elvin Atombender's game. For this you have to enter in his laboratory, protected by a vault somewhere on his underground stronghold. To open the laboratory's door you need a nine letters password, each letter of which Elvin coded into a punchcard, just for cutting in four each one of them, painting them in different colors and hiding the resulting pieces everywhere in his base's furniture. So all you have to do is search into every object of every room for pieces of puzzle while surviving the robots, the pits and doctor Elvin's annoying voice, retrieve all the 36 pieces, put them together in groups of four, and head for the laboratory, where an unpleasant surprise waits you


Also in series

Impossible Mission 2025
Impossible Mission 2025
Impossible Mission II
Impossible Mission II

Reviews View More

Impossible Mission for the Wii is a remake of a classic Commodore 64 game, preserving the core concept of infiltrating a high-security base and solving puzzles while avoiding deadly robots. While somewhat nostalgic, the game suffers from clunky controls, simplistic level design, and a lack of substantial new features. It has some moments of old-school challenge, but it mostly feels like a barebones update that fails to live up to the legacy of the original.

Visually impressive for the time, the gameplay loop itself isn't that great. Possibly the first game to exchange actual gameplay for waiting for loading bars to fill; it also has you avoid pretty dumb robots with your acrobatic moveset somewhat evocative of the original Prince of Persia. There's some basic puzzling on top of this, and a world built out by a minimap that has allusions to Metroid.

I can see where it gets its name

I think back in the day this would have been a fun adventure platforming game, but these days it just seems too cryptic.