Interaction Isn't Explicit.

Interaction Isn't Explicit.

released on Jan 16, 2024

Interaction Isn't Explicit.

released on Jan 16, 2024

What counts as interaction in video games? This short study debates different aspects of game design, pros and cons, and why such questions are essential for the language of computer games. Explore a visually stunning world accompanied by a simple but effective third-person shooter combat and magnificent music, composed by FRENCH 79.


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Weird, self-righteous, self-indulgent bullshit. This game has the audacity to call itself an “essay” but doesn’t do anything except attempt to teach you some basic video game philosophies, which even then it does poorly.

On top of its holier-than-thou approach, the game making itself is done poorly. My game broke about 15 minutes into it; I couldn’t equip my gun anymore and I couldn’t pass a certain puzzle (which is a generous word to use) without it. Restarting the game or the checkpoint didn’t even fix it. I had to reset the entire thing and almost didn’t even want to waste the 15 minutes to do so.

Gameplay was boring and the design of it was trying too hard. I don’t like rating games this poorly but man this was a drag.

Rarely has reading someone's thoughts on video games made me this angry. The pride with which Interaction Isn't Explicit spouts the most basic-ass 2015 YouTube wisdom at you, while never going much deeper into any particular aspect than partly incorrect Wikipedia-tier definitions of Gamedesign terminology is almost astounding. And the worst part: unlike mediocre video essays you can't just have it run in the background while doing something actually productive, but are instead forced to play a terrible shooter with an aesthetic that's nothing but eye-straining after growing old ten minutes in. Just watch "Context Sensitivity" by Matthewmatosis instead of wasting your time on this.

I liked when the game made fun of side quests in Final Fantasy 16.

This review contains spoilers

My interactions with your mother are quite explicit.
Feels out of time: not just like a YouTube essay but like YouTube essays a decade ago, as if it were still shaking off the baby feathers of Mr. Plinkett and the Angry Video Game Nerd. Fundamentally wrongheaded assessment of design born of a desperate love of dichotomies. Thought it might be a joke when he mentioned Shadow of the Colossus. Earns half a star for bashing Final Fantasy XVI.