Interactivity: The Interactive Experience

Interactivity: The Interactive Experience

released on Oct 22, 2019

Interactivity: The Interactive Experience

released on Oct 22, 2019

A short and surreal meta-narrative experience. Explore the gallery and find a way to push The Button...


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This review contains spoilers

Ironically, the interactivity itself is kinda bad. The levers were constantly annoying, I never felt I was doing the valves correctly, and I kept dropping the key (might just have been an issue with my mouse).

I'm not really sure what they were going for here narratively? Maybe nothing? It wasn't particularly clever narratively, and they stop giving new voice lines after the first time you press the button, from there, it's pretty much doing the same thing repeatedly with varying degrees of creepiness, and one more go-through that did something a little more interesting with the puzzles.

I think it does succeed in creepiness, at least. I wasn't very scared cause I had the impression that this wasn't the kind of game to throw an actual scare at you or change its rules, but if they put this kind of buildup in a different game, it'd be pretty effective, I think.

The light switch bit and confetti was funny, admittedly.

At first I thought this was a game akin to The Stanley Parable, since the presentation kind of implies it. (I know that's dumb af of me to assume; it's like Persona 5 fans listening to Jazz music and saying ohh getting real Persona 5 vibes here)
Yet it takes the "creepy path" wayyy too soon. It feels cheap, since the setup is compelling enough for the player to venture forth and see what's it all about. However, it seems that the developers lacked any real confidence in their idea and instead just threw in some tropey "you are not in control" stuff with some added creepy vibes. Progressing with the later half of the game is a chore because the way the level is structured due to the "creepy twist". Sadly, this kind of soured my experience.

It's like 30 minutes long or so, play it if ya got it through the itch racial justice bundle.

A somewhat compelling concept for a meta commentary which quickly devolves into yet another first person surreal narrative game where the narrator tells you to do what you're told and comments that you have no legitimate agency when you start ignoring his directions. The light switch gags are funny, but the interactivity is all pretty janky and the writing, quite tired. In the end the best I can say about this game is that it takes place in a really cool liminal space.