Intraquartz

Intraquartz

released on Jul 19, 2022
by ilzard

Intraquartz

released on Jul 19, 2022
by ilzard

INTRAQUARTZ is a multidimensional experimental maze puzzler where you control a microscopic mining rover inside extraterrestrial crystals.


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if there’s a common element which threads together developer ilzard’s body of work thus far, it’s likely spatial navigation. both words prove relevant. nix umbra immensely complicates its sense of traversal primarily through disorientation and obfuscation. despite the relative frankness of its premise – time-based survival – its mechanics are cloaked enough to ensure that managing to wander undeterred in its shaded woods for even thirteen minutes will comfortably slot you in the top 50 of the title’s global leaderboards. the player’s only choice in nix umbra is to shrewdly maneuver impenetrable darkness, flailing wildly at the binaural screeching of violin strings indicating oncoming threats, and simultaneously attempting to process an occult set of mechanics which intentionally withholds its peculiarities. it’s hard not to reflect on the cosmos while playing, too. obviously traipsing around in pitch-black makes you vaguely feel like you’re navigating some sort of eschatological abyss unknown to man, but one mechanic the game declines to explicate involves using the stars above as a compass guiding you towards health & mana replenishing crystals in the woods. the game’s title translates roughly to “snow shadow” from latin – and as snowfall will occasionally dot the screen, it's difficult not to think of marine snow in the deepest zones of the ocean despite the game’s terrestrial concerns. as above, so below.

intraquartz represents a similar kind of disorienting spatial navigation. it is every bit as concerned with swirling depths as its predecessor is, albeit with a conceit which forces the player to adopt a mindset antithetical to survival in nix umbra. nix umbra’s swift and reactive gameplay recalls the pace of an arena shooter, where daring to stop is flirting with death, but while playing intraquartz it becomes clear that every action taken must be carefully weighed and considered, often for seconds at a time. this is because instead of obscuring your vision to a couple of meters ahead of you as in nix umbra, intraquartz renders every single path within the game’s various crystals completely invisible. nix umbra’s cold, apocalyptic void is substituted for the celestial gossamer of gems, each containing a microscopic, alien, and seemingly expansive inner galaxy. within each gemstone is a complex network of invisible tunnels which spiral endlessly, threatening to fold inwards on themselves. lateral movement is impossible because you take control of a rover, which forces the player to commit to wise decisions, and the player only has a select number of tools to aid them in mining the alien energy present in the crystals: distance-based coordinates, a refracting laser, a limited number of markers, and a limited number of quantum jumps.

so begins the process of orienting oneself and efficiently mapping out the twists and turns of each particular cavern. extracting even one energy core imposes a movement-based time limit on the rover as the crystal begins to destabilize, which incentivizes the player to have a rough outline of the crystal’s inner network before beginning the excavation process. energy cores which seem directly ahead of the player are likely blocked by some invisible wall or tunnel, forcing the intrepid rover to not simply bypass it, but to go under and over and around and then some – each detour is the full nine yards. markers allow for the player to either carefully breadcrumb their way around dizzying and dazzling labyrinths, or to lob shots and test the depths of the tunnels. refracting lasers can be used with surgical precision to reach tucked away energy cores as they perpetually ricochet off walls (a really commendable system given its smooth implementation), and quantum jumps aid in closing gaps that the rover would struggle with otherwise. each tool is perfectly considered and complementary in ways that reveal themselves to the player with each hour invested, and as such intraquartz becomes a game of mastery. the most coveted score for each level involves extracting each energy core without moving the rover, save for quantum jumps – an arduous task for a beginner, but a worthy challenge for the experienced. planning extensively to reach this offers satisfaction like nothing else can provide.

it's really admirable that the procedural generation utilized for the game’s energy cores ensures that this is not a game about strict puzzle solving, but rather a game about adaptive problem solving. there’s an argument to be made that once your brain is attuned to this game’s language it can sometimes feel a bit too much like second nature, but right up until that point it’s one of the most exhilarating games of 2022. at times soothing in its diligent pace, at times heartpounding when facing all-but-certain destabilization, and always an audiovisual tour de force about the worlds in grains of sand.

felt a pleasant sense of mirth when i saw the name of the final level. so excited for ilzard’s third outing!