Islands of Insight

Islands of Insight

released on Feb 13, 2024

Islands of Insight

released on Feb 13, 2024

Islands of Insight is an epic shared-world puzzle game where you play as a Seeker on a peaceful journey of exploration and discovery. Seek out and solve mysterious puzzles at your own pace across an awe-inspiring world of floating islands.


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If this game was just logic grids, I would be satisfied. Some puzzles you just don't vibe with. I like the idea of this game; levelling up to unlock more puzzles and outfits. Would really like more of a "completionist map" type thing. Clearing areas of puzzles. I believe the puzzles reset, so there's no way to know what you've done. I enjoyed the little time I had with it.

Na moral, o online desse jogo é desnecessário, mas a proposta de puzzle em mundo aberto é bem legal

Wide scope with knee-deep depth.

The first hour in Islands of Insight went great, I chided myself for not buying this game earlier - after all, it has SO much variety in puzzles and brain teasers.

But after a short while, the truth was revealed.

The only justification for the game's multiplayer is creating a "cozy" feeling, as if you're part of some common mass solving puzzles, defeating loneliness (?). Beyond that, it essentially serves no purpose.

The game is very poorly optimized and has a rather standard art design. But at times, the map looks beautiful, with each region reflecting some separate culture that inspired it.

The game is filled with very inappropriate ideas on the level of crappy MMOs, gachas, and other abominations. In the game, puzzles (at least their placement, and some types of puzzles entirely) are randomly generated after each login. As a reward for puzzles, you hypothetically get new customization items (why - a rhetorical question), lore fragments (I won't dedicate a paragraph to the plot - it's boring, absolutely unintriguing, watery, and you just want to skip it). But in reality, the only reward for puzzles is more puzzles.

And this is normal in some games. Fez, The Witness, The Talos Principle operate on the same scheme. But there, puzzles are supplemented with new elements that completely change familiar concepts. Here, however...

The only puzzle that has any potential (and clearly the main one) is a black and white analog of Sudoku-tetromino. It actually has depth, with rules changing from time to time. The rest aren't puzzles or brain teasers at all. Touch several balls within a certain amount of time. Chase a ball until it stops. Find a hidden semi-invisible object. Find a hidden visible object. Find five hidden objects in an area. Find a hidden semi-invisible arch and pass through it. Find a hidden semi-invisible ring and fall through it. Pierce several rings without piercing "harmful" rings simultaneously. Stand in a place where all objects will be visible at once. Stand in a place where two boxes will be visible at once, and "connect" them. Stand in a place where balls will form a ring together. Find the place from the photo and match it to the photo (DOESN'T ADAPT TO FOV :D). Adjust a figure using mouse movement to make it look like the figure in the photo. Walk through a semi-transparent mini-maze.

90% of the game's "puzzles" are just some small cognitive tasks designed to waste your time uselessly. You won't engage a single brain cell. Not even straining. But there's something for every taste and color!

The musical motif playing while solving tasks, intentionally or not, is copied note for note from the Elite: Dangerous menu theme. The music is standard.

Overall, you can try it for a couple of hours for fun. But only if the developers give it away for free again. I don't see a price that would be rational for such a product. I don't even see a rational reason to finish this game.

The main idea of Island of Insight is that quantity is much, much more important than content and quality. The main idea of The Talos Principle is that faith in humanity is above all. Says a lot.

The puzzles are fine, the exploration is meh, and the story feels increidbly taped on, but damn it clamped around my brain like a vice.

The multiplayer shared world aspect feels unnecessary, but everything else is fun. There's a good variety of puzzles. It would be an excellent game to play in short bursts if it loaded up quicker. Maybe offline mode will load faster when it's added? Idk.