Isles of Limbo

released on Jul 31, 2020

When wayward and spiteful souls refuse to move on to the next life, they find themselves clinging to the shores of the Isles of Limbo. You are Echo, a guardian of this space between worlds, tasked with the duty of dislodging these souls and sending them on their way. Use your weapons and agility to maintain the order of the void, and defend the source of your power- the Crystal. Arena-based hack-and-slash combat Fight off waves of enemies with the weight of your hammer and the grace of your sword. Spellbinding Visuals A hybrid of 3D and hand-painted art styles, animated to create a breathing, if not quite living, world between worlds. Powerful Music Each stage tells the story through its music- the energy of conflict between chaos and order.


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This game was actually a mixed experience for me.

On one hand, it feels like it has elements and ideas that would make it into a great game, but it all feels very disjointed and ultimately, without direction.
Think about it as, they had all the ingredients, but somewhere along the way, they followed the wrong recipe..

I'll start with the positives.
The art direction in this game is very nice, I like the painted terrains and the design of the main character as well as the enemies. This is Isles of Limbo's strongest aspect, in my opinion.
The music is okay, nothing mindblowing but it does the job, same can be said for sound design.

About the negatives, though...

Isles of Limbo's gameplay is a mix of hack and slash/arena combat.
You have two attacks - a sword slash with greater range and a hammer that does more damage but is slow and imprecise.

This would be fine, if the gameplay loop was actually any good. The main problem is, that the game doesn't feel fun to play. Your attacks don't feel like they have any weight to them, especially against the smaller enemies, and you can just spam the same attack to kill everything. It definitely feels like something is missing here, but this can all be excused since it is a student project, as well as a free game.

This doesn't change the fact that there isn't really a point to playing this game except out of curiosity. There isn't really anything to talk about here except what I already talked about.

My message to the devs, however, is that if they plan to continue developing this in the future, or making something bigger of it, that the gameplay REALLY needs to be revised. You have a good base here, it's just that the elements that make this game, lack synergy and satisfaction from playing it.