Juicy Realm

Juicy Realm

released on May 03, 2018

Juicy Realm

released on May 03, 2018

Juicy Realm is a roguelike game in which players must square off against bizarre fruits all across the world. The line between the animal and the plant world has become blurred, and the food chain has been completely disrupted. Humans, upon making this incredible discovery, have set up outposts along the border of the aggressive plants' habitat for investigations, defense, and in preparation for what may come. You take the role of a soldier on the front lines charged with confronting this strange new enemy.


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Things i absolutely love about this roguelike:
-Art direction is phenomenal
-Number of weapons in the arsenal high and always original
-Fun perks system
-Themed levels
-Gives you completionistic vibes
-Well done codex
-Cool and varied characters, bosses, and enemies
-Nice soundtrack

What i find a little lacking:
-Sometimes the amazing art direction gets in the way of the nitty and gritty of the core gameplay experience
-The fact that you require a buddy to 100% it is annoying
-The length of the runs is brief enough as to make you complete a run, but the variety of themed levels, albeit looking stunning, is a little lacking, so you end up doing single runs sometimes because you would rather not go through the same 5 worlds yet again (it severely lacks that "just one more run" element custom to these type of games)

Overall, the game is lovely!



The runs are quick, a simple game. The game kinda gets boring at first, but if you get through some runs, you'll probably enjoy it. It's just the game is pretty repetitive. I mean it's a roguelike game, what else am I expecting? I'm thinking maybe the artstyle is the one that didn't made me enjoy. Not really making me want to continue for whatever reason and that's why it makes me wanna just quit after doing a couple of runs because it looks boring¿ I mean, it's fine I guess.

SO CUTE AND FUN I LOVE THE ART AND ANIMATION

I didn't have high expectations for this game going in, but after a couple of runs, those expectations were both surpassed and properly met.

The runs are short and quite easy, but they're action-packed and pretty hectic which helps keep you glued to the game.

The art style is unique and makes this game stand out from other roguelike games, but it also sacrifices the player's ability to make a distinction between the characters and the background. Too many times do I find myself overwhelmed by the amount of graphics on the screen. There's no contrast, so the colors of the characters, projectiles, and background all blend together.