Just Cause 4: Reloaded

Just Cause 4: Reloaded

released on Nov 07, 2019

Just Cause 4: Reloaded

released on Nov 07, 2019

Just Cause 4 Reloaded delivers an expansive and explosive gameplay experience in an all-new package! Just Cause 4 Reloaded includes additional premium content as well as all previously released improvements and additions to the game. Jump into an action-packed open-world sandbox experience and cause chaos with a wide selection of weaponry, vehicles and gear. Strap into your wingsuit, equip your fully customizable grappling hook, and get ready to bring the thunder! Just Cause 4 Reloaded includes: ‘Skystriker’ Weaponized Wingsuit. Black Hand Stealth Micro Jet. Neon Racer Pack. Deathstalker Scorpion Pack. Renegade Pack.


Also in series

Just Cause 4
Just Cause 4
Just Cause 3
Just Cause 3
Just Cause 2
Just Cause 2
Just Cause
Just Cause

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Reloaded edition


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Reviews View More

The weather and disasters mechanic is sick, but the world itself, like, trying to complete it feels so bland, the story is whatever also
It's that kinda of game like a complete one time then uninstall and never touch again kinda game

jc4 feels like when some low level necromancer tries to resurrect jc2/jc3 but all that comes out of it is there empty shell of a game, huge disappointment

GRAPPLE HOOK, DESTRCUTIBLE ENVIRONMENTS PURE CHAOS RAHHH

Assim como os anteriores é um jogo 4Fun pra se divertir explodindo coisas e passeando pelo mapa, mas trouxeram um sistema de progressão muito ruim, basicamente são 5 tipos de objetivos genéricos se repetindo infinitamente pra abrir o mapa e liberar as missões principais, o pior foi que a principal característica da série, que é destruir as coisas, se tornou objetivo secundário descartável.
Como fiz 100% dos objetivos achei o jogo EXTREMAMENTE enjoativo, deve ter uns 300 desafios secundários pra fazer, e eles se resumem a 3 coisas diferentes... Tiraram toda a criatividade e diversão que tinha no 3 e jogaram no lixo, parece até um jogo da Ubisoft.
Ao menos na parte técnica o jogo é bom, gráficos bonitos, boa otimização e grande variedade de biomas no mapa. Mas infelizmente gráficos bonitos e mecânicas novas não conseguiram compensar a merda que fizeram.

In Just Cause 3 you blew up a red building and the game said "YES GOD YES DESTRUCTION LET'S GOOOO".
In JC4 it's more like "Hm? Oh yeah uh..good job buddy?"

Somehow managed to remove the cathartic chaos from a franchise that sold itself on cathartic chaos.

Just play JC3 again, trust me.

Just Cause 2 is a high water mark for me. The story is shit, of course; the number of games with good writing is very small. But the controls are so perfect, responsive, simple, powerful and endlessly fun. It is comparable only to the original Crackdown for me in terms of action games with perfect, addictive puppeteering. I'm always in search of anything comparable and have never understood why those systems aren't emulated more.
Just Cause 3 was a disaster for me. Suddenly we are given linearity when the whole enjoyment was endlessly, leisurely zooming around a tropical paradise blowing shit up. And the controls, with the overly complicated wingsuit and reduced function of the parachute, where you could no longer glide around forever without climbing and waiting to sink again, just annoyed me. I didn't last long with it at all. Everything they changed about the structure of the game was for the worse, to me.
This, the fourth installment, I probably got in a bundle and had no expectations for. The results are mixed. The controls still are wonky and overly complex-- nowhere near as fun as JC2. But they've restored the freedom of the open world and the thrill of flying anywhere you please and causing chaos.
There are other things that suck:
They've fallen in with the trend of masking draw distance with a haze over everything, something i will never stop complaining about. You can turn it off to a degree but it still sucks, especially since all of the games quest markers are the same light blue as the haze and blend into the background, a ridiculous choice. I really don't want to feel like I've developed cataracts while I play a game and I will never stop complaining about this trend of making every new world look like it's suffering from massive air pollution. I would much rather see the environment clearly and sharply, and accept a little draw distance, than fight my way through every game in a fog. Please, if by some miracle anyone anywhere in development ever reads my reviews, stop putting haze on everything, I'm begging you, it sucks so bad.
The thing that irritates me most of all about JC4 is that they have replaced the psychotic, impossible completionist goals of JC2-- little things to blow up in every village to liberate them (that I secretly loved and addictively tried to master for months and months) with terrible "stunts" to complete in every town. This is just boring, unfun busywork. Why would I want to fly the annoying wingsuit through little rings ten thousand times when I could be blowing shit up, and searching through the exquisitely crafted little towns for supply boxes. It's just not fun. You can still blow shit up but it doesn't do anything but jack up your chaos score, there's no satisfying element to it anymore. Bad choice. Put a few stunts and races around if you must, but there are way too many, and I know if I bother to play the game much more I will skip every one of them.
It's hard for a franchise to move forward when they've had one entry that was so perfect in many ways, but I feel like much as with Crackdown, the people in charge haven't quite understood what was so delightfully addictive about their own best work. And I won't feel the need to play this endlessly as a result. It's way, way better than JC3, a step in the right direction, but still not what I want from the game.