Kentucky Route Zero

released on Jan 07, 2013

Kentucky Route Zero is a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it. Gameplay is inspired by point-and-click adventure games (like the classic Monkey Island or King's Quest series, or more recently Telltale's Walking Dead series), but focused on characterization, atmosphere and storytelling rather than clever puzzles or challenges of skill.

The game is developed by Cardboard Computer (Jake Elliott and Tamas Kemenczy). The game's soundtrack features an original electronic score by Ben Babbitt along with a suite of old hymns & bluegrass standards recorded by The Bedquilt Ramblers.


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Cancelei a Netflix e o Kentucky Route Zero foi junto.

I like surreal things, I like abstract things, I like slow things, I like reading, but there needs to be something for me to hold on to, man, to make it through something like this. Vibes and themes alone aren't enough.
You'll see this compared to Lynch - it bears absolutely no resemblence to his work beyond the superficial. Every single second of anything he has ever done, no matter how surreal, is animated by the most powerful and clear emotional core, and that is the point of the exercise. It's just as easy to tell what his stuff is 'about' as it is with this game, but he communicates it in feelings through image and performance - this game does it through dry, detached, opaque walls of text and deliberate tedium. One of those is a hell of a lot more compelling to me than the other.

Art style and ambiance are amazing
Game is the definition of zzzzzzzzzzzzzzzz tho

A beautiful journey into the world of the zero, exploring themes of loss, captialism and death of the small town America, no matter how end it will never be a full happy ending.

непонятно нихуя, я быдло

muito estranho. o mundo do jogo parece ao mesmo tempo feito pros seus habitantes e completamente fora do controle e compreensão humana. amei como as opções de diálogos te deixam formar os interesses e conflitos dos seus personagens sem tirar a agência e personalidade deles, e o jeito que eles interagem com a aura poética do Zero é marcante demais.
quanto mais eu avanço mais interessante o jogo fica, tô adorando.