King of Clubs

King of Clubs

released on Oct 26, 2007

King of Clubs

released on Oct 26, 2007

Miniature golf with an attitude. In King of Clubs, you'll tee-off against the wackiest golfers this side of Augusta – including Bubba, the Elvis impersonator. Take advantage of a magic bag full of tricky golf accessories – like special balls and trick clubs. Laugh through 96 competitive mini golf holes that will leave you in stitches. Thank you. Thank you very much.


Released on

Genres


More Info on IGDB


Reviews View More

King of Clubs, oh where do I even begin? A game that seems to have taken a unique approach to design, but unfortunately, ends up feeling like a confusing mess. It's quite evident that there was an attempt to create something different here, but as the saying goes, "too many cooks spoil the broth," or in this case, too much fanbase influence might have led things astray.

The game's mechanics and overall design feel disjointed and lacking a clear direction. It's as if Cheggersfan76 had an outsized influence on the development process. While it's admirable for game studios to engage with their fanbase, it's clear that this title suffered from an overdose of fan-driven ideas.

From the moment you pick up the controller, you're met with a game that seems to be torn between various concepts. The gameplay oscillates between mini-golf, platforming, and puzzling elements, often leaving you wondering what the true focus of the game is. It's a classic example of too many ideas crammed into one package without a clear understanding of how they should all come together.

One can't help but think that if the developers had taken a more cohesive approach and trusted their creative instincts rather than trying to appease every fan's request, King of Clubs might have turned out to be a more enjoyable experience. It's evident that the attempt to incorporate too many suggestions led to a lack of polish and refinement.

The visuals and audio elements of the game further add to the sense of confusion. The art style seems to waver between cartoonish and realistic, contributing to the overall lack of identity. The soundtrack, while not terrible, fails to make a lasting impression and often gets lost amidst the muddled gameplay.

In conclusion, King of Clubs is a prime example of why blindly catering to fan demands can backfire. The game struggles to find its footing, and the result is an experience that feels like a jumbled mess. Cheggersfan76's influence might have inadvertently steered the game off course, and the end product is a game that leaves players scratching their heads rather than feeling entertained. While the effort to engage with the fanbase is commendable, the outcome here serves as a cautionary tale of how too much input can lead to a lackluster final product.

Rating: 3/10

Disappointed that Oxygen Games had the time to make this garbage instead of cheggers party quiz 2 >:(