King's Bounty: Armored Princess

King's Bounty: Armored Princess

released on Nov 19, 2009

King's Bounty: Armored Princess

released on Nov 19, 2009

This new world of King's Bounty: Armored Princess is full of mysteries and dangers. The new character, the Princess, will encounter horrible creatures, huge monstrous bosses and a new race, the bloodthirsty Pangolins. As in the multi-award winning game on which this expansion is based, the player has many options to resist these new enemies. Various new skills and characteristics of Amelie as well as her chance to fly will help her overcome the hordes attacking the kingdom. The Princess is also accompanied by a tamed dragon, at the very beginning small and amusing, but its abilities develop steadily until it becomes an incredible ally. He will do his best to protect the Princess during the battles, starting with easy blows and treasure hunting and finishing with battle rage and volcano summoning.


Also in series

King's Bounty: Dark Side
King's Bounty: Dark Side
King's Bounty: Legions
King's Bounty: Legions
King's Bounty: Warriors of the North
King's Bounty: Warriors of the North
King's Bounty: Crossworlds
King's Bounty: Crossworlds
King's Bounty: The Legend
King's Bounty: The Legend

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This review contains spoilers

What a wonderful game!

King’s Bounty: Armored princess is a fantastic sequel to The Legend. It has the same play style, a new story line that follows up The Legend perfectly and is full of new features, creatures, and tweaks in the game.

The story is great. Once again it is a classic fairy tale where you must save the world from an evil tyrant, but it is still interesting and always made me wonder what will happen next. The different areas or islands you can visit in your own order is also a good idea and gives the game some freedom. You could still visit continents in The Legend but here, the choice is simply more spread out.

The graphics are the same as King’s Bounty: The Legend but are still nice to look at, even today. The music has some new tracks and like I said in my review about King’s Bounty: The Legend, it is beautiful. Twenty points to the auditory department.

The new tweaks in the game work very well. The locations of merchants and castles are now displayed on your map, so you know what to search for and on the mini map, small stars indicate goodies. But the best feature of all: Flying! No more walking trough the same long path again to reach your destination, just fly over it!

Like always with the King’s Bounty series, the difficulty of this game is legendary.

People say that this game is easier and more balanced then the first one. At first, I called bullsh!t. Every battle apart from the begin island Debir was a 90% troop loss and I needed to restock my army every time. Any enemy was lethal or invincible and I doubted if I could finish this one. With tactics, picking my fights wisely and trying to get as many leadership banners and side quests done as possible, I made progression. When I reached level 35, the game got much easier. This is because I got a lot of defense and attack upgrades, much more leadership and some nice goodies to help me in my quest. I managed to reach level 53 and the last part of the game was no problem for me. But I learned my lesson. If you screw up from the beginning (out of money or troops), do not even try, start again. So, in the end, this one is indeed easier and more balanced then the first game. Still, it is ridiculously hard.

The battles where intense and the boss battles epic. I enjoyed all of them! Sure, it gets a little repetitive over time, but I do not mind. The fights can be won in many different ways, it is fun to experiment with the right tactics for each fight.

In short, this game is an excellent sequel to King’s Bounty: The Legend and I think I found It ever better.

I would surely recommend this game.

Ну хз, из плюсов ввели летающего маунта, с которым очень легко становится исследовать мир, но вот все остальное спорно.
Новые юниты есть, но они очень выбиваются из всей этой ненапряжной сказочности, что рушит атмосферу(ассасин например или раса ящеров), да и не такие уж они и оригинальные и представляют собой просто перекрашенную модельку.
По сюжету и диалогам какой-то посос, но приколько, то что мы играем за боевую девицу)
То что игру на острова разделили, ну очень неудачное решение, душит очень.
Играть нужно после долгого перерыва, иначе от игры будет тошнить

Probably my favorite of this run of King's Bounty. It's probably mostly due to the cute little dragon laying waste to mine enemies.

Armored Princess is a fairy tale game of a princess who gets sent back in the past to awaken Teana (Mother Earth in a way) to help stop an evil force that will destroy the world. You are also trying to find a man named Bill Gilbert along the way who plays a key role. To awaken Teana you need 7 stones that are scattered across a few islands. Of course, this involves a few boss fights and many battles. Armored Princess is extremely difficult to the point that 90% of the people who play will uninstall it after you get off the first island. This game is brutal on any difficulty other than easy and using the warrior class.

The problem with Armored Princess is that it requires too much grinding. For a turn-based strategy, this is expected, but this one goes way too far. You need leadership points to increase your mass unit capacity. Each unit requires a different amount of leadership. You also need gold to buy them, and the problem is this comes way too slowly. You either need to be able to level up quicker or enemies need to be scaled back. You run around the world in real-time collecting things in between battles like leadership points, runes for acquiring skills, gold, units, scrolls, and other items. Some enemies roam around the world and some are blocking loot. You can right-click on the unit to see how you will fare against it. Enemies that are very weak compared to you will run away and you can end the battle by just letting them go. Enemies that are all the way up to invincible are impossible to kill. You need to level up and acquire more powerful troops. Sounds simple right? Not at all.

The problem started after leaving Debir, the first island. I was killed very quickly no matter what strategy I used. You can buy more units but they are in limited stock. Once you buy them all out that’s it for that location through the whole game. You have to wander around the islands finding stores that sell these. Most units are pretty useless such as horde units. You can have over 1,000 but each unit only does 2-3 damage. They also get killed very easily and are just a waste of gold. So, I found myself running around exploiting the game trying to scrounge up what leadership points I could find, scrolls, gold, and anything else I could get. This is not fun one bit. I don’t want to inch up behind a roaming enemy just to get 70 leadership which can get me one lousy unit. Even if you find all leadership flags on every island it isn’t enough. You have to level up and buy equipment to get a lot of leadership. At one point you can fly around which means you won’t run into enemies, but you can only travel to other islands by your ship.

Exploring the islands is pretty boring and uneventful
Battles are really fun and addictive and that is what kept me going. All the units are very unique with awesome abilities. You also get a dragon that sits off on the side of the battlefield that can use its abilities. You also have a spellbook that allows you to cast one spell per turn. Enemies move around the hexagonal grid and attack. You eventually learn what units are good against others. The more units you have stacked the more damage they do. Yellow numbers are overall damage total and the red is a number of units in that group that has been killed. It feels great when one of your groups can knock out a large one from the enemy. There are things that block parts of the grid off that you have to walk around, as well as neutral obstacles that will attack the troops or give them passive defensive abilities. Battles are just so much fun and become really addictive, but how you level up your character and choosing the right troops are key to winning.

That is if you win any battles at all at one point. Being forced to do side quests to level up to earn leadership and gold is just a real pain. Several times I wanted to give up because it was so unfair. I would wipe out all the armies that were equal in strength to me and lower. I would level up a bit, scour the islands for weaker enemies, rinse and repeat for 50-60 hours. It does get tedious and boring after a while because this is all you do. When you finally level up enough to get stones you feel like you are finally making progress. In all honesty, 1C should have just made you a bit more powerful and allowed you to level up faster or something. The whole scrounging thing was just insanely annoying and difficult. It doesn’t help that if you run from a battle you lose your entire army. If you are wiped out you start off at Debir castle with a few lousy units. What if that one powerful unit was the last at that store? Where am I going to find another one? Who knows. There are dozens and dozens of stores spread out and that one powerful unit could be anywhere.

One of the many extremely difficult boss fights
There also aren’t any extremely powerful troops overall. They only become powerful in quantity. There are troops that you can only have a few of like Red Dragons, Ancient Ents, Ogres, Golems, and other large troops. I wanted to see a few one unit troops that were extremely powerful. The troop availability is also random so you never know what you are going to get. I just found going from island to island after each battle to restock just got tiresome.

The story itself is mediocre with the typical text-based fairy tale adventure of elves and orcs and dwarves. You won’t remember the story a year from now, but it is entertaining while you are playing. I just wish this game wasn’t impossibly difficult because it makes it not fun. Most people will result to cheating using the console command to acquire levels and leadership. When you get to a high enough level the game is fun, but until then you will struggle and probably quit.