Kingdom Under Fire: The Crusaders is a tactical wargame developed by the Korean studio Phantagram for the Xbox. It is the sequel to the 2001 game Kingdom Under Fire: A War of Heroes, and continues its storyline. Kingdom Under Fire: The Crusaders combines third-person action and role-playing elements in its gameplay, which differs from its predecessor. Its sequel is Kingdom Under Fire: Heroes. Another sequel is to be released in 2015 entitled Kingdom Under Fire II for PC and PlayStation 4.
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I have to respect this game for feeling like it was made by some based fat 20-something year old guy in the 90s who loves DnD and metal and it seems really cool for it's time. The hybrid of action and RTS gameplay is interesting, the music is pretty cool and the story, while uninspired, is pretty endearing. I completed Gerald's story but the RTS aspect of the gameplay is just not for me, especially with the targeting line getting stuck on every nearby enemy in the line of sight so when it gets more difficult I'm sure I'll just get frustrated. I quite liked Gerald as a main character too, especially his weird chewing animation in the cutscenes and his voice acting when he goes ballistic on the orcs. The port is also not perfect with plenty of odd audio mixing problems and the inability to alt tab to desktop. The strangest thing was that whenever a character would say "Patriarch" that word alone would be cut out of the voice line. But yeah, cool soulful OG xbox game, just not really my cup of tea.