Kitaria Fables

Kitaria Fables

released on Sep 01, 2021

Kitaria Fables

released on Sep 01, 2021

Action Adventure fused with RPG and Farming elements. Armed with sword, bow and spellbook, fight against a rising darkness threatening the world. Plunder dungeons in search of relics and resources, tend to your farm to make provisions and potions, and take on quests solo, or with a friend!


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i wish there was more to this and that i could rate it higher but... the entire game is basically just grinding until you can craft the best gear because any fight without it is tedious and time consuming. a certain npc thats needed for a lot of main quests only shows up every 3 days and half the time u dont have enough money to buy whatever hes selling for the quest so u have to grind through another 3 day cycle. material drop rates r annoying and the entire game is just kind of..... slow. i finished it! but i dont feel like its worth ever replaying. maybe with a friend/partner itll be more fun, and i know my boyfriend wants to play this together so maybe thatll be better but for now as a single player game its just kind of... fine.

Stardew with anthropomorphic characters, Including a cat main character named Nyanza....what's not to like, right?

Kitaria Fables Is a game quite similar to Stardew Valley with more emphasis on the Action/RPG elements, or at least that's what It wants to be. You play as Nyanza, a knight from the Empire sent to a small village In the middle of nowhere to help protect it from monsters that have started cropping up as of late. Coincidentally, Nyanza has a relative that used to own a farm In the same town, where he Is able to stay during his mission. Here, he can grow crops which can be used to craft healing items to either use or sell for money and there's also some light crafting elements, like weapon and armor upgrades along with researching new magic spells, all of which require different materials that can be acquired from killings mobs and some you can grow on the farm. There's also the typical fare of RPG features like questing and exploring.

We typically have all the ingredients for a nice and relaxing alternative to Stardew Valley, that Is, we would have, If most of It didn't feel shallow. There's little point to the farming aspect, outside of completing a handful of quests, healing items are nice, but once you acquire an accessory with Lifesteal on It, healing Is rarely an Issue anymore. Unlike Stardew Valley, In Kitaria Fables the social aspects are barely there, questing Is fun, but outside of that, NPCs are just there as decoration, but combat Is probably fun, right? Not quite, It gets the job done, but It's way too simple. You have access to two handed swords, bows and magic spells (fire, water, earth and wind), all of which have 5 skills each (you can only ever have 4 equipped at a time). It would have been nice to get a wider assortment of weapons and more variety of attacks (such as light and heavy attacks maybe?).

Ultimately, It's fun as a time waster, but don't go out of your way to pay full price for it.

Boy oh boy, an action adventure fused with RPG and farming elements just like Rune Factory but the characters are cute animals? Sign me right up! Except it's a game with not much depth that loves wasting your time for little to no reward...

The game is decent for the amount of content at that scale but It's not about the lack of content, it's the grinding man... The first quest you're tasked with collecting 30x wood and 30x stone, seems simple, except that wood/rock nodes don't respawn so you're wasting a lot of time and ingame days to get them. That's how 95% of quests (and crafting equipment) go, you're tasked with getting 10/20/30/50 of a specific item, which means killing about 30~60 monsters of that type.
The world is also littered with tiered chests that need a key to unlock, how do you get a key? By crafting 10 ironstones (only dropped by a specific monster, not guaranteed) and 3 bars of the respective metal. What do you get for your effort? More often than not, 5 bars of metal.

There's also the farming aspect which has no depth at all, you buy seeds, plant them, water every day, harvest after 2~5 days. Don't expect mechanics like in Stardew Valley here.

If you want a CRPG with farming get the good ol' reliable Rune Factory. If farming is more your thing, Stardew Valley. If you like CRPGs with simple mechanics, I can't recommend Fantasy Life for the 3DS enough.

I love this game! On steam you can do "fake couch co-op", the farming is a bit tedious if you're playing alone. So I def recommend playing with a friend/partner/kid/parent. I wish there had also been an online co-op so you didn't have to be stuck on the same "window". There could have been a bit more story and balanced progression. But it's still an amazing, cute, and heartwarming game.

It is a good attempt but everything is half-baked.

the game felt like it wanted to be a more monster hunter economy rather than a farming economy but the fighting feels sluggish and unresponsive. the story ends with no conclusion and the villagers don't feel like characters like other farming games instead they are just boring traders with no depth or growth.