Kuru Kuru Kururin

Kuru Kuru Kururin

released on Mar 21, 2001

Kuru Kuru Kururin

released on Mar 21, 2001

The story begins when Kururin’s brothers and sisters go missing, and it is up to him to find them. Kururin is initially unsure that he is up to the task because he has never left his home world before. Being the adventurous and helpful fellow he is, Kururin agrees to rescue his lost family. Teacher Hare trains Kururin in the art of controlling the Helirin, a stick-shaped helicopter that has a slow-spinning propeller. Piloting the Helirin through the different worlds will be a difficult task, but using Teacher Hare's valuable lessons, Kururin bravely sets out on his adventure to rescue his lost family.


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A really short and sweet puzzle game. The ducks are cute and I felt incentive to save them just to hear the fun things they would each say. The gameplay is unique and doesn't outstay it's welcome. My only complaint is that the game neglects to tell you that you can move your vessel thing faster by pressing "B". I didn't find this a problem for most of the game but at a certain point it became required to beat certain levels and since I didn't know about it I had to look up a guide on how to beat the level, assuming I was just playing sub-optimally, only to be told of this crucial mechanic's existence, so that was fun.

Okay I love this thing but damn am I just bad or is this game hard as fuck? Probably a bit of both. I can't make it past the cave area.

I guess the birds will never be saved and will probably die a cold, lonely death. Oh well.

Played on NSO GBA

This is my most memorable GBA game. The concept is very simple, the game is very fun and the game looks very cute. The Music design and art style make everything feel "colorful" and make the user experience feel so good.

Only one small small con: when you hit against a wall in a safe zone, the noise created is not that nice.


BANGER simple puzzle(ish) game with tons of play time for the relatively small content. classic nintendo simple-cute premise with gameplay first attitude - every adventure level teaches you more about how the spinner can be moved and operated in complex and precise ways, all culminating in a final world requiring confidence, speed, and precision comfortably hugging walls alongside kururin's circular pod as the only way to save your final sibling!

the challenge levels provide a lovely, quick minded break to the sometimes frustrating monotanaity of the main story. quick paced, speed emphasized challenge runs that push the limits of your precise finger movement and knowledge of game mechanics. incredibly addictive and hard to leave uncompleted.

unfortunately unable to complete the vs mode. maybe ill return to finish this review! for now - im more than happy with my full-star completion of all 11 challenge worlds, and gathering every single costume!! the customization in this game is a surprise and a treat UGH such a cute game -- from soundtrack to visual aesthetic the game oozes notable charm.

This game is adorable and has a unique premise, I played it for a little while on Game Boy Advance - Nintendo Switch Online. As I will be cancelling my NSO subscription again soon, I will not be returning to this game, but I can still recommend it.

Surprisingly addicting GBA game. It doesn't overstay it's welcome (unless you go for 100%) and it introduces enough ideas on this spinning puzzle gameplay to stay fun. Nothing extraordinary, but enjoyable.