If you don't sacrifice your neighbors, the world ends. Life Eater is an horror fantasy kidnapping simulator where you must become intimately familiar with your targets' lives one intrusive action at a time... and hope that the dark god you serve is even real.


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<For what it's worth... I'm glad you are here Johnny.>

Life Eater is really unique in the way it plays, with the primary gameplay being similar to using a video editing software to try and watch people and abduct/kill the right person. Aethestically, they've really hit their mark with the coloring of the video, the play style, and the phenomenal voice acting. I really think it's different than any other game I've played and I love that.

The downsides to the game ,while few, are there and prominent. There's only about 2 hours of content, give or take depending on how well you solve each year or how poorly you do. I think the game isn't super intuitive and it at first confused me, but after I got the hang of it, I usually did it correctly first try which cut down the time drastically. I know there are plans to add on an "Endless mode" soon, which should be fun, though I wish there was just more content in the story in general.

Overall, I really enjoyed the game and liked it, so much so that I wish there was more to it in terms of length. I highly recommend picking it up on sale.

Yeahhhhhh. Not a great game. Interesting enough plot but man the gameplay was probably the least interesting thing I’ve touched this year. I love the swing but this just doesn’t work. It’ll get positive reviews because it’s an indie (half of the steam reviews are negative comments about the gameplay but all of the ratings are 100% positive).

All flavor-text, no nutrients. Tough since the presentation is mostly good.

A very special game for horror lovers and all those who love dark stories. You play as a kidnapper/serial killer who stalks his victims for a cruel and hungry god.

In terms of gameplay, this means that you're given prospective victims and a description of who your god wants. For example, you may be asked to find a victim who is unemployed. Then, using all sorts of unsavory tactics, you spy on the prospects to collect evidence on who matches the desired description, all while managing time limits and suspicion.

These systems work great on their own. They're compelling and satisfying puzzles to solve by their own right, but they also do a great job of making you complicit in what the main character is doing. The vibes here are awful, and to combine that with the "hell yeah!" feeling of solving a tricky puzzle lends to a very unique and compelling effect.

In between each puzzle, you're given cutscenes that show what the protagonist is going through during all of this. Once again, we have just terrible vibes and wonderful creative decisions coming together to make something truly brilliant. The protagonist's doubt and shame and pathetic loneliness are all on stark display in these scenes, and they illustrate a man who is practically begging to fail or be proven wrong.

The premise of this game is undoubtedly GROSS, but the game itself does not indulge in its own edginess. This is not a "Hatred" scenario. It is smart, careful, and thoughtful in a way that left me blown away.

EDIT: Oh! An important note! The game IS on the shorter side. I finished it after around 3 hours. I feel that this suits the game very well (and there is an "Endless Mode"), but I know that length is a consideration for many, so I thought I'd mention it.