Little Fighter 2

Little Fighter 2

released on Dec 31, 1999

Little Fighter 2

released on Dec 31, 1999

Little Fighter 2 is a popular Hong Kong freeware PC fighting game for Windows and is the sequel to the game Little Fighter (LF1). Little Fighter 2 was created by Marti Wong and Starsky Wong in 1999, and released in a long series of updates. The game supports up to 4 human players on one computer and a total of 8 characters using online play or computer-controlled opponents. Characters are controlled using the keyboard or a gamepad. All keys can be set via a configuration menu. The game has a commercially released sequel, Little Fighter Online. In 2009, in celebration of Little Fighter 2's tenth anniversary, version 2.0 was released. The update fixed minor bugs and added a gameplay recording feature, a new stage called 'Survival', a browser toolbar that is not mentioned in the installation process and obstructive ads being displayed while the game is being loaded. Version 2.0a was released in late 2009, with only a bug fix.


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eu não fazia ideia dos controles na época, só apertava tudo do teclado e às vezes funcionava...

Best beat 'em up ever. Really creative with a ton of different characters

Most fluid and fun beat em up I have played. A true classic. I wish the creator would sell me a davis action figure instead of doing lame NFT trash

Bu oyunun sitede olacağını bile beklemiyordum ama varmış. Küçüklüğümün oyunu o yüzden manevi değerden 5 verilir.

A long time ago, someone installed this on every computer in my high school - not all heroes wear capes!

Playing it again now I'm surprised by how addictive it still feels. The controls are rudimentary (one block button, one attack button, one jump button) but there is a surprising amount of distinctiveness between different characters' playstyle and movesets. The simplicity of the controls and special moves make the game very easy to learn and relearn (on my most recent replay I started on 'hard' mode and got slaughtered a few times, but within half an hour I was kicking ass and taking names like the good ol' days again). Given the simplicity of the basic controls, the many different game modes and the multitude of ways to customize them, it might not be entirely off-base to liken this to an indie parallel to Super Smash Bros (which came out in the same year!)

Depending on how you customized your battles, you could end up with eight fighters plus upwards of 40 mooks all onscreen at the same time! This gave a really chaotic but fun feel that few other games at the time could match. However, it was also these gigantic free-for-all battle royales that exposed and accentutated the flaws in the control scheme. The game didn't "store" inputs for you - if you wanted to do a special move, or even dash, you needed to be standing still to do it. Furthermore, the sheer glorious chaos onscreen came at the cost of pretty substantial slowdown - and missed inputs. This meant that it was exactly when the onscreen action was at its most hectic - and when I needed to pull off a powerful area attack, like Henry's Sonata of Death - that the game was most likely to lag and drop an input.

There are certainly better brawlers, better indie games, and better mindless party games. But this is still fun today and was worth the nostalgia trip.