LittleBigPlanet 2 is a puzzle platformer video game centered around user-generated content, first announced on May 8th, 2010 in the June 2010 issue of gaming magazine Game Informer. The game was developed by Media Molecule and published by Sony Computer Entertainment Europe for the PlayStation 3 console, and is the last major Little Big Planet game in the series to be produced by Media Molecule, as the sequel, Little Big Planet 3 would be produced by Sumo Digital, Tarsier Studios, and The Station.

Unlike the original LittleBigPlanet which was marketed as a "Platform game", LittleBigPlanet 2 was marketed as a "Platform for Games". The game is 100% backwards compatible with all user-created content (including personal profiles) from the first game. It is a direct sequel to LittleBigPlanet, and the third game in the series. The disc also features Sackboy's Prehistoric Moves, a ModNation Racers demo, as well as a PlayStation Network tutorial video.


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The first game is really good but this game completely obliterates it. It's probably the best example ever of a sequel that transcends its predecessor. Every aspect of the original is improved, and any complaints you could make were addressed.
I'm not ashamed to say that this was basically the only game I played for years when it came out. I wish it still existed in its entirety, but with the servers being down it's hardly the same thing anymore. Still very much worth returning to though, even if its just for the campaign or to fiddle around in the level editor.

If you were to get one of the LittleBigPlanet games at their respective peaks; this is definitely the best choice of the main three.
Its unique charm built upon its predecessor, with more gameplay elements which feel natural to the game. An entirely expanded-upon system of creation for user-generated content. Being one of the pioneers of the UGC genre, the game deserves a lot of acknowledgment just for that alone.
The story itself is, just like the first game, not very notable. However, the difficulty curve is a lot more reasonable for completion, yet maintaining a similar or tougher difficulty to 100% it.
With LBP1's well-chosen soundtrack, it is difficult for LBP2 to outdo it, but I think it is reasonable to say that the OST for this game is much more atmospheric and suited for a large variety of uses, whereas the first game seemed more constrained to meshing with the story.
Personally, I think the character-building in the first game is better, but utilising the third-most important addition to the game (being sackbots) as characters was definitely the way to do it, as the further ramifications of this led to insanely creative levels. Now that I've mentioned that sackbots are the "third-most important addition", I would say that the two additions I consider to have fundamentally changed the way LBP works is the Controllinator and the Microchip; being able to completely alter the way LBP is played and works. That is not even to mention other cool stuff like the Music Sequencer, new Power-Ups, Versus levels, etc.
Unfortunately, as LBP2 is PS3-exclusive, and the LBP Trilogy's PS3 servers are shut down permanently, the user-generated and online aspects are sadly absent - however, the creativity that was shown back then was phenomenal.

I haven’t touched this game in several years, and may never will because I abandoned the Playstation consoles and apparently the servers are down.
But just reminiscing about the dozens of hours I’ve spent on both the official campaign and the insane shit people did with the level editor, I'd be shocked if I gave it less than 5 stars on a replay.

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I don't think any other game will ever make me feel the same way I did playing this