Lorelei and the Laser Eyes

Lorelei and the Laser Eyes

released on May 16, 2024

Lorelei and the Laser Eyes

released on May 16, 2024

A woman, summoned by an eccentric man to participate in a project in an old hotel somewhere in central Europe, becomes embroiled in a game of illusions, increasingly dangerous and surreal. Now you are invited to fall into the same rabbit hole, in a non-linear mystery with an immense amount of handcrafted puzzles, constantly presenting you with new riddles to solve, each leading you closer to deciphering the enigma of Lorelei and the Laser Eyes.


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It's easily one of the best puzzle games I've ever played; great story, music, and aesthetic.

The puzzles, though, often take the same idea/resolution and make you repeat it 3 or 4 times. In consequence, lots of them lack the “eureka” moment and feel like a chore, because you've already done it twice.

The best game I have played in a very long time. The vibes of this game are so immaculate, spooky, unnerving, stylistic. The music, the sound design, storytelling. So, so fantastic.

The puzzles are hard enough that you feel smart and the story absurd enough that you’re confused but intrigued. So many different types of puzzles. I thought this would be a 7-10 hour game, I didn’t think you could make a puzzle game much longer than that, but I put 26 hours into this game and never got bored.

I’ve been surrounded by bits of paper with notes and drawings and question marks and I can’t remember the last time I did that for a game; I haven’t had so much fun in a long time. What a cracker.

It has been a long time since i had this feel of a challenge test in a game where i wore so immersive in theese puzzles, this aestetic, this story. Its just a delightful experience to have when you dont realize you needed this kind of game and its just what you been looking for

i just like puzzle games this feels to me like Layton meets Sayonara Wild Hearts and i dig that

Like a dream come true, everything about this game is so tailored to my taste that it's scary. We've got here what I can only describe as a Professor Layton game that feels like it was made by Suda51. It's a notepad required, capital P Puzzle Game with a sharp, black and white low-poly art style and fixed camera angles. It's a love letter to old school PC adventure games that maintains the clunky feel of them while also having some really good quality of life features. It's got bizarre systems like maintaining your bladder and taking your coat off to regulate temperature. It's got a photographic memory index where you store the million documents you come across. It's got strange dialogue that all feels like conversational Italian translated literally. It's got a dog with I swear to God like 50 petting animations.

Only thing that's really holding it back from the 10 for me is that I've just been spoiled by brilliant games like Outer Wilds, Fez, Animal Well and the latter half of Tunic which all just boast some insanely layered and thoughtful environmental puzzle design. While Lorelei has its share of density and surprises, most of its puzzle design feels a lot simpler in comparison. While I still had a blast with it the whole way through, it never fully recontextualizes itself in the way that makes for those games' highest highs.

But even saying that feels a bit unfair, because Lorelei is a different beast altogether and undeniably a very meticulously designed game. Most of it can be done in any order at all depending on the player, with only a few soft progress throttles here and there. New information 15 hours in will make an early game puzzle finally click, or maybe some of the first things you find will fit into place as you near the end.

And that's really just the surface, this thing is a treat of a game that's better just experienced firsthand. If an ideal evening of gaming to you is also cracking out the pen and pad while trying to decipher a screen full of nonsense, you're going to love this one.