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Lost in Shadow is a visually striking puzzle-platformer where you play as a shadow projected onto the world. You'll traverse environments by manipulating light sources, altering the landscape to reach otherwise inaccessible areas. While the core concept is unique and some puzzles are cleverly designed, Lost in Shadow suffers from repetitive level structures and awkward combat encounters. Its intriguing story and beautiful presentation keep it engaging, but the game ultimately doesn't fully explore the potential of its central mechanic.
Ever play a game and think "THIS is going to be one people will be talking about real soon" and then that never happens?
That's Lost In Shadow, to me.
Fairly simple in mechanics, it's very similar to what I'd imagine a more modern Prince of Persia would be like but with an aesthetic and feel much closer to Ico or Shadow of the Collosus - a kind of dark and tranquil sadness.
I guess it was just too overshadowed by the likes of Braid to make the impact I expected.
The biggest downside is that the combat is very simple, which is fine in and of itself, but there are absolutely segments that I think demanded a better system.
That's Lost In Shadow, to me.
Fairly simple in mechanics, it's very similar to what I'd imagine a more modern Prince of Persia would be like but with an aesthetic and feel much closer to Ico or Shadow of the Collosus - a kind of dark and tranquil sadness.
I guess it was just too overshadowed by the likes of Braid to make the impact I expected.
The biggest downside is that the combat is very simple, which is fine in and of itself, but there are absolutely segments that I think demanded a better system.