Lucienne's Quest

Lucienne's Quest

released on Dec 31, 1995

Lucienne's Quest

released on Dec 31, 1995

A legendary story from unknown worlds beyond our time. The adventures of little sorceress Lucienne is a tale in the making...your own making. Work with Lucienne and her friends to defeat Death Shadow. Their fate is in your hands...Let the adventure begin...


Released on

Genres

RPG


More Info on IGDB


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Generic JRPG story but I appreciate its charming script, and the use of character traits in the battle gameplay, like having to wait until night for the man who turns into a werewolf to have more strenght during encounters (since he was "cursed" as such in order not to die to the plague that killed his people), and some funny mechanics like the rodent like creature that's known as a coward playing dead when he's dealt enough damage, which gives more of a personality to the title

It's easy to scoff at the early use of 3D polygons blending with 2D sprites but this was released in 1995. It utilizes the systems strengths of polygonal textures, multiple camera angle choices, and a unique time-lapse feature. The battle system is to the point with your usual turn-based style although having obstacles like trees and shrubs in the way where you must plan your next move or attack.

Your journey begins right away- you quickly become familiar with the menus, towns, and map. Average story-line that progresses with the allies you meet. At times becomes predicable, and is lacking optional side missions. Majority of the caves are linear with a few routes leading to hidden treasures but nothing additional. The soundtrack is a major stand-out and high point of the game as well.

Overall a quaint role-playing game on your quest to rescue your master and defeat Death Shadow.