Witness the rebirth of a genre in Lumo – a classic isometric adventure with a modern twist for gamers young and old alike!
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Charming game filled with nice puzzles and not so obvious to find secrets. However, the isometric perspective can result in many frustrating deaths, as it makes difficult to judge where obstacles and pits are in relation to the character.
Completing Old School Mode was fortunately realtively easy after having played through the game already normally, as extra lives are plentyful and you can afford some mistakes.
Completing Old School Mode was fortunately realtively easy after having played through the game already normally, as extra lives are plentyful and you can afford some mistakes.
Full review on my website: https://www.nepikigaming.com/reviews/lumo/
''I won’t deny that I was disappointed by the game not even looking close to the cute cover art it has, but I was able to look past that in favour of finding a capable modern isometric adventure. The isometric perspective was handled fairly well for the most part, only working against me in a minimal amount of situations. While the main character wasn’t really capable of much himself, the different amount of puzzle rooms and references to other forms of media kept the game mostly fresh. The quality of the puzzles themselves were alright, but I really disliked how the game forced arbitrary waiting on you very often. While far from required, this game is definitely anti-completionist with no backtracking and a lot of one-chance moments. Combine that with a map that is just not good and my experience overall ended up being frustrating not necessarily because of the gameplay itself, but because of how punishing it is towards people who want to do everything the game has to offer.''
''I won’t deny that I was disappointed by the game not even looking close to the cute cover art it has, but I was able to look past that in favour of finding a capable modern isometric adventure. The isometric perspective was handled fairly well for the most part, only working against me in a minimal amount of situations. While the main character wasn’t really capable of much himself, the different amount of puzzle rooms and references to other forms of media kept the game mostly fresh. The quality of the puzzles themselves were alright, but I really disliked how the game forced arbitrary waiting on you very often. While far from required, this game is definitely anti-completionist with no backtracking and a lot of one-chance moments. Combine that with a map that is just not good and my experience overall ended up being frustrating not necessarily because of the gameplay itself, but because of how punishing it is towards people who want to do everything the game has to offer.''