M&M's Shell Shocked
released on Sep 30, 2001
M&M's Shell Shocked is an Action game, developed by Boston Animation and published by Simon & Schuster, which was released in 2001.
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do NOT pay attention to my star score. I have GOT to play M&Ms Shell Shocked. I have GOT to play and beat M&Ms Shell Shocked. This game is NOT Crash Bandicoot, it is M&Ms Shell Shocked. You WILL use the yellow bitch's iconic spin move and jump on boxes and drive cars. I have GOT to play M&Ms Shell Shocked. The M&M Minis are right pricks I tell you what. I have GOT to play M&Ms Shell Shocked.
A cheap cash grab with surprisingly high quality (animation wise, not compression) cutscenes. Arguably better advertisements for M&Ms than the crap they put on TV nowadays.
Shell Shocked is not good. The Minis are mentally sick in the head and it felt like I was too by the midpoint - I haven't finished this game. I can't do it. I won't do it. The physics are janky. The graphics are stilted and ugly to look at. The hit detection is dreadful; getting slightly too close to something without actually touching it kills you immediately. The collision accuracy is about on par with Stevie Wonder using a Tommy Gun.
It fails at being a mediocre Crash clone and doesn't even succeed at making me want M&Ms. No wonder the developers just made shovelware until they closed.
Shell Shocked is not good. The Minis are mentally sick in the head and it felt like I was too by the midpoint - I haven't finished this game. I can't do it. I won't do it. The physics are janky. The graphics are stilted and ugly to look at. The hit detection is dreadful; getting slightly too close to something without actually touching it kills you immediately. The collision accuracy is about on par with Stevie Wonder using a Tommy Gun.
It fails at being a mediocre Crash clone and doesn't even succeed at making me want M&Ms. No wonder the developers just made shovelware until they closed.
A corportate Crash Bandicoot clone of Crash Bandicoot that tried to push the appeal of the yellow M&M but failed to provide a playable enough 3D platformer in the process. Its levels were ranging between unfair and confusing but at the very least they nailed the presentation and the cutscenes so I can't be too mad about it.
Also, whoever was in charge of the physics of the moving platforms did either a really bad job or none whatsoever. There are games with ice physics less slippery than that. And that's without mentioning invisible hitboxes and bosses that lag from time to time.
Also, whoever was in charge of the physics of the moving platforms did either a really bad job or none whatsoever. There are games with ice physics less slippery than that. And that's without mentioning invisible hitboxes and bosses that lag from time to time.
Okay, you know what, I've always wanted a M&M Crash Bandicoot rip-off where you play as the Yellow M&M (who has white skin for some reason) after he eats a whole blotter of the Bicycle Day LSD and stares at the player like this, this just ain't it.