Magrunner: Dark Pulse

Magrunner: Dark Pulse

released on Jun 20, 2013

Magrunner: Dark Pulse

released on Jun 20, 2013

When technology meets Cthulhu! Magrunner: Dark Pulse is an action-puzzle game in which technology confronts the Cthulhu Mythos, as imagined by author, H. P. Lovecraft. You are Dax, one of seven Magrunners selected among the elite to participate in MagTech Corporation's space training program. But, what should be the chance of a lifetime quickly becomes a horrific nightmare. Equipped with your Magtech glove, you must harness the ability to magnetically polarize and manipulate objects in the environment to survive and surpass challenging puzzles. Your reflexes and ingenuity will be pushed to their limits as you make your way through 40+ immense and dangerous levels, including high-tech training rooms and the endless chasms of the lost cosmos, on a path to confront the horrendous creatures of Cthulhu!


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I was super impressed by the puzzles in this game. Literally Portal meets H.P. Lovecraft.

Korku-gerilim oyunlarını niye sevmediğimin çok güzel bir örneği olarak, başta Portal'a alternatif olur diye başladığım ve bir yere kadar da iyi kötü ilerlediğim ama sonrasında aniden ekranı kaplayan yaratıklar ile karşılaşınca gerisin geri kapattığım tatlı bir oyun.

Küçük minik yüreğim bir gün büyüyüp adam olursa, tekrardan dönüp bitiririm artık.

It was ok could have been better though I'm not a fan of magnetic puzzles

Really ok puzzle game. Like the guy with the funny cat name mythos being implemented in a futuristic setting though. Some puzzles at the end got really janky though, especially the janky final boss.

A for the most part enjoyable if mostly unremarkable game. The idea of using magnets is neat in theory, in practice it lead to moments where I wasn't sure if the solution I came up with didn't work because I was wrong or because the physics went haywire and while it usually turned out to be my fault, sometimes it simply worked after 2-3 tries, which is not ideal for a game like this. As it turns out I also don't know how "fucking magnets" work. Also while it is absolutely necessary to show the player the radius of the "magnet field" in the more busy levels later on this can often lead to a mess of colors everywhere where it's hard to decipher what's actually going on. This can be solved by simply demagnetizing every object you don't need but I'm lazy!
As far as the story goes, listen. I'm not a huge Lovecraft fan, right? But even I feel like the setting deserves more than your character going "AH! A big fish!!" or some random side characters you really, really have no reason to care about going "ajksdjalkf I'm going crazy!" every couple of levels. At least the ending, where it turned out that all old Cthulhu ever wanted was friend was a nice surprise.
At the end of the day, there are better Cthulhu games out there (some even made by Frogware themselves!) and there are better puzzle games out there. If you have already played the Portals and Talos Principles and Antichambers of the world sure, give this a go. Just don't expect too much.