Majesty Gold HD

Majesty Gold HD

released on Sep 04, 2009

Majesty Gold HD

released on Sep 04, 2009

The High Definition edition of Majesty Gold contains main game, the Northern Expansion Pack as well as 2 new quests and several other graphics and gameplay updates. Majesty is a Real-time strategy game with indirect control – your heroes have a will of their own!


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I love playing as a King whose advisor is Sean Connery.

I played a few levels just to check this game out. I liked my time with Majesty, but probably won't come back to it.
It is a really interesting and unique take on an RTS mashed up with a rudimentary colony sim. There aren't any other games that work like this one (besides Majesty 2, I presume).

Majesty plays like an RTS in almost all respects. You have a town hall with peasants to build buildings in order to recruit units (warriors, rangers, mages, etc...), research armor and weapons, and guard your base. There are also some utility buildings that supply economy to your war effort. All straightforward stuff.
The major difference here is that you cannot directly control any of the characters in your kingdom. Each character type has different tendencies and goals and they just do them at their own discretion. If you want to explore the fog of war, hire a ranger. If you want to destroy some monsters, hire a warrior or a rogue.
If you want to explore a specific location or destroy an enemy lair or castle, you can place bounties around the map that influence the characters to go and deal with them. It is super hands-off and makes the game feel more like a colony sim in a lot of ways, since you are sort of just watching what is going on without much ability to really help.

There are some opaque mechanics and it isn't always clear at the outset what the purpose of any particular recruit is. You are kind of expected to just experiment with them and see what they do when you hire them. The need to blindly invest in buildings without knowing what they will do is a bit frustrating, and the various mutually exclusive temples with arbitrary names are especially annoying. They all grant various abilities and bonuses, but there isn't a great way to know what they are without just trying and memorizing them over time.
The game also doesn't quite have enough confidence in its mechanical interest to actually be a colony sim. It is level based with various mission parameters and buildings/units unavailable to you. This is fine, but failed to hold my interest over more than a couple of missions.
You can easily imagine a version of this game with a much larger map, more threatening and unconquerable enemies, and much more player direction.

This version of Majesty looks pretty good. The pixel art is well done, though not particularly expressive. Nothing about the style really stands out, unfortunately.

I liked playing Majesty mainly for the unique approach to RTS. I definitely want to check out Majesty 2, to get some idea of where they thought this idea should go next, though I will be surprised if it goes as far as I would want it to.
Majesty is worth giving a try if you are an RTS fan and want to see a weird, dead branch of the family tree.