Makaimura for WonderSwan (Japanese: 魔界村?, "Demon World Village for WonderSwan") is a game for the WonderSwan developed by Capcom and published by Bandai in 1999 and is part of the Ghosts 'n Goblins franchise. Sharing similar gameplay to its predecessors, Makaimura also shares enemies, weapons and backgrounds from the previous three games. Unique features include double paths from the second till the fifth levels, swimming in water and a level which requires the player to rotate the wonderswan by 90 degrees as Arthur climbs and swings down a rope in a vertical shaft. Unlike other games, the player is not required to repeat the game after the penultimate level in order to get the one weapon to defeat the final boss Azrael.
Also in series
Reviews View More
The gameplay, then, would not seem to feature significant introductions, and instead... What impressed you most about Ghosts'n Goblins? Wild guess: the difficulty. Monstrous, daunting, for many unacceptable. Fujiwara reintroduces it, but offering us a new opportunity: saving. This feature is in obvious contrast to the arcade platforming philosophy, which dictates the need to be flawless from the early levels onward, so as to save precious lives, gain more lives, while also contemplating the endurance factor that will see players' concentration fail in the advanced stages of the game. The ability to simply restart from the last level reached is a double-edged sword: Makaimura opens the door wide to even the least gifted players, it can last a few more levels because breaks are allowed, but to do so negates all its elitist charm. This for Wonderswan is the Ghosts'n Goblins for everyone, probably the only one, certainly the one most bastardized by the times and market rules. A fine platformer, paradoxically not much recommended for fans of the series.
This review contains spoilers