Marvel's Midnight Suns: Legendary Edition

Marvel's Midnight Suns: Legendary Edition

released on Dec 02, 2022

Marvel's Midnight Suns: Legendary Edition

released on Dec 02, 2022

Extend your adventure with the Marvel’s Midnight Suns Legendary Edition, including the Marvel’s Midnight Suns base game, the Marvel's Midnight Suns Season Pass, and 23 premium skins!


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Legendary Edition


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Rapidly hit the point where the thought of booting up Marvel's Midnight Suns felt like punching in to work, and that's a damn shame considering how much of an X-Com mark I am. I signed up for tactical card-based RPG gameplay and base management, not a social sim with uncarbonated, room temp Joss Wheadon writing.

Every character here is reduced to one or two notable elements that are constantly harped on. Tony Stark, played by Josh Keaton under explicit instructions to do his best Robert Downey Jr. impression, is constantly making cracks about having to operate out of a scary magical castle. Dr. Strange's magical prowess is constantly under scrutiny, a dotard in a room of quippy millennials - "Dr. Spooky," they call him. Sister Grimm rearranged one of the clubs' acronyms so it spelled out "EMO KIDS" because she's so clever and quirky. Peter Parker LOVES pizza, can SOMEBODY please get Peter Parker a slice of pie!? No deep dish, it's gotta be New Yawk style, wooo, love da big apple!

Another way to put it would be if the beach scene in Persona 5 kicked off a running gag where characters had to constantly bring up Yusuke buying lobsters and equate some part of every conversation involving Yusuke to lobsters for the rest of the game. Just... close your eyes and imagine that. Lean back, get comfortable, absorb yourself in how "good" that would be. Congratulations, I just saved you $20.

I remembered Deadpool was in this game and that was the point I decided I needed to get out. It's not that it's overly snarky or self-depreciating in the same obnoxious, overbearing way the MCU is, Midnight Suns is to its credit more confident in its setting, but it's just so lame. Unfortunately, socializing with your team is a major component of the game - so much so that it's disproportionate to the actual tactical RPG elements - and unless you're willing to mash through all the tiresome character dialog to get to the conversation options that let you scream "do you ever shut up" and tank your friendship rating, you'll just have to put up with it.

Every day you have to run around this castle talking to heroes to raise their bonds, break down materials, craft new cards, fuse duplicates together, train with heroes to get daily stat buffs, send heroes you aren't using on away missions... Navigation around the castle grounds feels cumbersome, and you have so many tasks to do before you're ready to head out that combat starts to feel secondary against the lethargic pace of base management.

The tactical card-combat? It's fine. There's not really a whole lot I have to say about it. The early missions are decently challenging, and each character comes with their own attributes and pool of cards that helps give them defined utility in battle, like Sister Grimm, who is essentially your defacto buff/debuffer in the early game. Combat encounters still feel somewhat samey, but I was only about five hours in when I bailed, I'd have to imagine they get more diverse over time.

The most I got out of Midnight Sun was when I went on a nighttime walk with Blade and he mentioned not being able to see something, to which the protagonist quipped "that's because you wear your sunglasses at night."

"Hey, it's a fashion choice."

Blade was not wearing his sunglasses. I gifted him a skull I found on the ground. He seemed to like it.

I think a lot of people faced the same issue... marketing was odd. I delay buying it because I thought I will be requested to buy cards or costumes and that some part of the game will be unavailable for a solo player.

I ended up buying it on a steam sale, and it was a great experience. At the beginning the team interaction was cringe, I felt like it was dumb, but ended up having a lot of fun making friends with Magik, Nico and Blade.

At the end it took me lot of time, probably I did not understood the dynamic at first and wasted a lot of friendship points, but the ending was good and now I feel pity that no sequel is on the making.

Turn based strategy in the best way possible. The dev team did their comic book research and it shows! From the extensive over world to making your own comic book covers with Blade, Spider-Man and Deadpool. I loved this game. I can only hope they make a sequel.

Such a well-crafted game that really grew on me! You can tell this was a passion project and I'm glad it turned out the way it did. From Combat to character interaction, all elements intertwined perfectly and kept me happily engaged over the course of about 80 hours, DLC included.

Shame it apparently didn't sell well, because this would deserve to be built upon.

It's confused about what it wants to be, both the social and exploration part feel like different games and are pretty weak, but when it comes to the strategy part it becomes a great game.

I really wanted to like this game. However, even heavily discounted, I felt like it's not worth the price tag.
- extremely dialogue heavy. 1 hour of playtime was about 20% gameplay.
- the dialogue is incredibly cringey. Compared to a game like GOTG, which somehow managed to nail the tone of the characters while still being distinctly different from the movies, and this felt like "We have MCU at home"
- there are so many long drawn out spell animations. No way to fast forward or skip. It gets repetitive and old fast. Imagine playing Slay the Spire but you have to watch a 20 second animation every time you play a card.
- The cutscenes can be skipped, but there are just so many, and it really could just as easily be dialogue so you could read and skip.

The whole game just feels padded with so much unecessary stuff that doesn't respect your time.
The gameplay might even be fun, I liked XCOM, but there's just so much that gets in the way of you experiencing it that the game feels like it doesn't want you to play it as much as it wants you to watch it.

If you can get past all this stuff, you may like it a lot if you are a turn based tactical fan. But this was a pretty big swing and a miss for me.

Also, Denuvo can take a hike.