Mechanica: A Ballad of the Rabbit and Mercury

Mechanica: A Ballad of the Rabbit and Mercury

released on Sep 17, 2021

Mechanica: A Ballad of the Rabbit and Mercury

released on Sep 17, 2021

5029 AD, "Guillotine", the Japanese territory on Mercury, a city full of neon signs and drunks. You will explore the beautiful cyberpunk-style 2D world, play music to the residents of Mercury to gather intelligence, and finally achieve the goal of saving the world.


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This review contains spoilers

This review contains light spoilers.

A wonderful light-hearted Cyberpunk-themed adventure game marred by an atrocious translation.

Furthermore, this is an H-Game. If you're unfamiliar with it, that means it's a Japanese porn game, though you have to download a separate patch in order to enable that.

Unfortunately, unless you have that installed, some context will be lost on you.

But I digress. MECHANICA is a story about a down-on-your-luck protagonist winning a raffle earning MECA-NICA, a super-powered, hyper-advanced robot maid with rabbit ears from a raffle. Far from the ideal situation to meet and greet, the maid is escorted around Guillotine City to learn more about life in the city and what you do.

Your special powers involve moving people to feel certain emotions through the use of your Magic Music, which helps your job at the bar since you want your patrons to enjoy their experiences there.

Unfortunately for MECA-NICA, your powers are empowered by your libido, and you fizzle out if you don't have enough power to play music. Doubly unfortunate for her, you're also an eager young man. Harassment ensues, which still leans more on the vanilla (nothing too extreme) side, so the game isn't always appealing to many people.

Later on, an early-game twist dwarfs the supposed job you were going to do daily, and you're tasked to deal with a mystery over the course of three days, or something disastrous unfolds.

-- Gameplay:

The gameplay is simple. You go around town, talk to them, figure out their mood and play music. You're rewarded with some stats you can spend to take MECA-NICA to a date or do... untoward things to her, or obtain your next clue. Or perhaps all three at once. You can only properly conduct your investigation if you still have POWER, which you gain by... doing untoward things to MECA-NICA or through chance encounters of the game's sub-heroines. The game is approximately 10 hours, and while the map is small, it is rather dynamic depending on whether you're using the right ambience to meet people or in the case of one NPC, dependent on the time of day. This progression is initially interesting, but can become cumbersome later on thanks to the lack of a direct 'End Day' button.

-- H-Scenes

Of course, given the game is of this sort, such scenes exist if you use the patch. The game involves one main heroine and 3 sub-heroines, the latter of which have 2 H-Scenes and 1 'harassment' scene each.

The Main Heroine's scenes are unlocked as you purchase/find more costumes, take her on dates or meet certain affinity thresholds.

Affinity is the MECA-NICA's measure of fondness with you, and all scenes involving her change dialogue to suit the affinity level accordingly. These are quite lengthy word-for-word and probably make the bulk of the dialogue of this game on the script itself.

The art here is rather inconsistent, given that multiple artists contributed to different scenes. For those who prefer consistency, this will definitely not be your cup of tea.

-- Story

The story starts out simple, but once the game starts out introducing the Causality Indicator, you can probably guess where the story is going to head given such a concept exists in this game, plus the intro which I've neglected to say.

For a game of this kind, it's genuinely engrossing and I would not blame you if you were to use Cheat Engine to bypass all the H-Scenes just to move the plot forward (you need POWER to progress after all)...

The cast is varied and colorful, but sometimes do not fit the concept of a cyberpunk setting. The game ends in a rather animesque way, so if you were expecting Cyberpunk in the way Deus Ex or Cyberpunk 2077 covers it, look elsewhere.

All of this is hugely marred by OtakuPLAN's atrocious translation. It is amateurish at best and borderline incomprehensible at worst, and would require quite a bit of mental gymnastics to understand the context.

Despite all this, the game comes out rather heartfelt and I still enjoyed it for what it is.

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I'm looking forward to what Loser/s is planning to do with their fledgling Doujin circle, since they've presented that they can create a competent story despite being confined in the market's... limitations. It wouldn't have sold otherwise if they didn't do this.