The 8-bit old-schoolers of the world have spoken. And boy, did they do so decisively. When Capcom released the NES-style Mega Man 9 back in 2008, they did it as a piece of one-off fan service, and no matter how good the game was (and it was very, very good), no one expected another 8-bit offering in the core series. And yet, here it is. Mega Man 10 can be found on WiiWare, PlayStation Network and Xbox Live Arcade in all of its retro glory. And, it, too, is very good.
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A follow-up so astonishingly botched, it's embarrassing. The more atmospheric lean to the music works against itself in most cases, the weapons and bosses are functional but largely underwhelming, and while the story does have deeper implications for later in the timeline, it ultimately plays a pretty silly story super seriously to its own detriment.
Decent enough. Mega Man 9 has alot more BS, but this game way too forgettable, and while I fucking adore Mega Man 2, I really do think they should've improved on MM8 instead of going back to the series's roots. I'll just repeat my Mega man 5 review here:
This is the mega man game of all time. It was thought of, produced, published then sold. What a game.
This is the mega man game of all time. It was thought of, produced, published then sold. What a game.
It's still unnecessarily antiquated and ignores all the progress that happened from Mega Man 5 to Mega Man 8, but at least it's a much less unfair game and also does have functional menus, L-R function for weapons, and overall better flow than MM9. It also doesn't have the unnecessarily slow shop like in 9. That said, these two games were overall a disaster for Mega Man's natural evolution, but I would be much more forgiving with 10 if it had come out after 4.
Releasing it after 8 is like trying to use candles instead of light bulbs. Looking at it this way, it almost seems like a miracle that 11 turned out as good as it did.
Releasing it after 8 is like trying to use candles instead of light bulbs. Looking at it this way, it almost seems like a miracle that 11 turned out as good as it did.
This is the most fun set of Robot Masters I feel, even if they have a pretty static weakness wheel. It's classic-themed but it comes with some modernization like having weapon switching on the L and R buttons, and an easy mode for accessibility's sake. Its one real problem is some of the Robot Master weapons are really lame or extremely situational. Just a bit like they're trying a bit too hard to be clever, so Triple Blade just ends up being the best shred-enemies implement.
I remember Bass being a lot of fun to use too.
I remember Bass being a lot of fun to use too.