

The 8-bit old-schoolers of the world have spoken. And boy, did they do so decisively. When Capcom released the NES-style Mega Man 9 back in 2008, they did it as a piece of one-off fan service, and no matter how good the game was (and it was very, very good), no one expected another 8-bit offering in the core series. And yet, here it is. Mega Man 10 can be found on WiiWare, PlayStation Network and Xbox Live Arcade in all of its retro glory. And, it, too, is very good.
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the rot consumes
The music is great, blablabla, the same as always, but polished.
It's cool to see a story about the Roboenza, now MegaMan classic has at least 2 connections with MegaMan X lore 🤔
It's cool to see a story about the Roboenza, now MegaMan classic has at least 2 connections with MegaMan X lore 🤔
Everything was more fun on Normal, now that I knew I could kill the lightbulb in one charge cycle. That said, I hit a huge wall after the checkpoint in Wily Fortress 2, somewhat ironically before another lightbulb fight (who posed no problem), and it killed my interest in playing for a few days. After finally clearing that hurdle (dozens of attempts later...), I found the rest of the game quite fine. I did abuse E-tanks to power through some bosses, though. And I only just now learned how to deal with Pump Man in the Stage 4 teleporter area.
Easy Mode was... too easy. I was struggling on the lightbulb guy in Sheep Man's stage on Normal, so decided to run through Easy, only to be disgusted at how easy it was. I felt it was necessary to replay immediately on Normal....
Remember when retro games were the big thing?
Now it just feels like a NES port of a game that never existed.
Now it just feels like a NES port of a game that never existed.
The hard mode goes hard