Mega Man X

Mega Man X

released on Dec 17, 1993

Mega Man X

released on Dec 17, 1993

Near the end of his life, Dr. Light succeeds in creating the first of a new series of robots which will change the world. Able to think and make decisions, this new robot holds great danger as well as great possibilities. Fearful of the possible consequences of unleashing his creation on the world, Dr. Light decides to seal him in a capsule and test his systems until they are totally reliable. The future will have to decide his fate... Released from the capsule by Dr. Cain, "X" is born into the world of the future where the robot rebellions are a thing of the past. But when Dr. Cain tries to implement Dr. Light's designs into a new series of Reploids, something goes hideously wrong. Now the future lies on the brink of destruction and a new Mega Man must emerge to face Sigma and his forces before the human race is wiped from the planet!


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Everyone has that one game that really got them into videogames and for me it was Mega Man X, and I couldn't be more glad. This game is amazing. It takes the precise and challenging platforming of the classic series and adds a lot more speed and style to it. Gameplay-wise this game is fast, challenging and really fun. Stages have diverse enemies and sometimes gimmicks, with very good bossfights, 16-bit rock music and nice looking graphics. Some people like the X series for its darker tone but I actually really love how this game is more bright and colorful, it shows they didn't know exactly what they wanted with this new series but they still managed to make a legendary game out of it.

JOGÃO, PÔ. Achei alguns desafios meio injustos (só passei do chefe final por causa do Hadouken, juro), mas foram pouquíssimos mesmo.
Saí com uma impressão muito positiva do jogo e da série. Se os próximos evoluírem o que esse fez, teremos ouro em mãos.

I can take or leave the edgier style—the rock influenced soundtrack always felt misplaced to me, since the SNES doesn't usually pull off guitar-driven music as effectively as the Genesis does when in capable hands—but I'm a fan of X's take on the formula regardless since the improved mobility and increased emphasis on exploration play off of each other really well.

Mega Man X is simultaneously a massive leap forward for the franchise and a continuation of the series’ usual formula that fans know and love. You still have to fight eight robots in any order you choose, then go through a linear gauntlet of difficult levels, then face the final boss. It’s the typical Mega Man structure that we’ve been seeing since 1987, just further refined, fleshed out, and built upon.

By far the biggest improvement that Mega Man X brings to the franchise is the bosses. Gone are the “[Insert element here] Man” bosses of the NES era; now, we have bosses based on different types of animals. Having each boss be a unique species with a distinct design does wonders for helping them stand out from each other. But beyond that, the actual boss battles have seen a massive overhaul. Whereas in the classic series, you could just shred through a boss within seconds using their weaknesses, the bosses here instead have periods of invincibility and unique attack patterns that you’ll have to memorize to take them down. Even if you do have a boss’s weakness, you still have to put in the effort of actually fighting them, and I think that’s fantastic. My favorites have gotta be Storm Eagle and Sigma himself.

Speaking of Sigma, the story and characters have not only been given more focus, but have also moved in a darker direction compared to the NES games. Gone is Dr. Wily, the comedic and somewhat generic mad scientist obsessed with world domination; now we have Sigma, a literal fucking terrorist who wants to overthrow humanity and create a world for Reploids (that’s what robots are called now, I guess). X has a little bit more character than the original Mega Man, as he’s essentially a pacifist who is forced into battle due to Sigma’s rebellion. Both X and Sigma want freedom for their kind, but whereas X despises violence, Sigma embraces it as a means to an end. I’m reading way too deep into this, but the fact that there even is anything to read into is super impressive, especially for a ‘90s 2D platformer. X and Sigma are based characters and I’m excited to see more of them in the sequels.

But enough about “story” and “characters”. This is Mega Man, dammit! We’re here for the level design! Thankfully, the level design for Mega Man X is (for the most part) absolutely stellar. Every stage has some sort of unique gimmick, set piece, or distinct color palette to make it memorable. They’re all super fast-paced and full of action. It’s just awesome level design that’s hard to describe. Go play it yourself! My favorites have to be Storm Eagle (again) and Armored Armadillo, the latter of which allows you to plow through enemies on a mine cart.

That being said, there are two levels that I wasn’t a fan of, and they’re ultimately what kept me from giving this game a perfect score:

Spark Mandrill: Okay, I actually like most of this level. Avoiding the electricity while dealing with enemies is fun, and I love how the aircraft from Storm Eagle can crash into the place and make it easier. However, there’s these two sections where enemies fly in from offscreen in the worst possible spots. There’s no time to react to them, they just fucking swoop in. It’s a baffling choice of enemy design that bothers me greatly.
Sigma’s Fortress 1: I fucking hate this stage. It’s like the developers just suddenly forgot how to design a level. It’s just packed with enemies EVERYWHERE, they all respawn as soon as you walk away, and some of them fly in from offscreen to knock you into bottomless pits. This level is atrocious.

Enough negatives, though. The VISUALS are amazing and really take advantage of the SNES hardware. It’s so detailed and colorful, while also remaining faithful to the art direction of the classic Mega Man series. I love the designs of X and Zero, I love the backgrounds in every stage, and I even love the details within each of X’s blasts.

One more thing: music. It’s a banger of a soundtrack.

That’s about all I have to say about Mega Man X. Despite its flaws (one of which may just be a skill issue, I’ll admit), it’s still a phenomenal 16-bit leap for the franchise that has more than earned its reputation as a 2D platforming classic.

This is a genuinely incredible game. If anyone has never played Mega Man before, this is the first game I would recommend.

I love the classic Mega Man games, but anyone can tell you that those first 6 games are dated by their hardware. The upgrade to the SNES allows for so much more. Playing as X just feels great. Mega Man X is still a hard game, but they added a level of progression that wasn't there before. Lets be real, usually in these games the weapons that you can get from defeating robot masters are hardly ever that useful outside of the boss battles. However, Mega Man X introduces multiple armor upgrades and health upgrades that permanently improve your character, and you're only ever guided to one of them. Thus, the game rewards you for returning to levels that you have already beaten and exploring them fully. You're allowed to go back to old levels whenever you want. And when you do return to them, you might notice some differences. When you defeat some bosses in Mega Man X, other stages will change as a result, usually becoming a bit easier. (For example, if you beat Chill Penguin, Flame Mammoths stage will be frozen over instead of covered in lava.) This gives the world a feeling of interconnectedness that Mega Man games usually don't have. Mega Man X can simultaneously feel like it has punishing levels/bosses, but still feel fair in allowing you to play however you please.

As for the art, its awesome. It feels very SNES, in the best way possible. X himself looks great and so do all the bosses and levels. The first level is probably my favorite overall, both for its visuals and its music. I know a lot of people love the soundtrack of this game. Personally, I thought it was good, but nothing too spectacular outside of a couple stellar tracks. I hate to say that because I love the music of the Mega Man series and I want to enjoy it just as much as everyone else. Again, I thought it was good, I just had higher expectations, I guess.

As for any negatives I have... it's hard to really find any besides some not-so-enjoyable levels leading up to the final boss. These levels aren't bad by any means, but they just aren't as great as the previous ones, which is a tad unfortunate. Although, if the worst thing I can say about a game is that some levels were "just okay" then that's a pretty good sign, right?

Overall, great game and a 9/10 for me. Would recommend as a first to anyone willing to give the Mega Man franchise a shot.