Metal Slug 6

Metal Slug 6

released on Feb 24, 2006

Metal Slug 6

released on Feb 24, 2006

Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two. The score is now multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says "Max" enemies and destructible objects will drop coins for an extra high score.


Also in series

Metal Slug Defense
Metal Slug Defense
Metal Slug 7
Metal Slug 7
Metal Slug
Metal Slug
Metal Slug Advance
Metal Slug Advance
Metal Slug 5
Metal Slug 5

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Genres


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Reviews View More

Played on hard mode co-op and the enemies were absolute bullet sponges. Thought the change in background design was weird but it didn't take long for me to get used to. I enjoy the Metal Slug trope of both sides working together for the greater good. I like the new additional mechanics here even though they felt like they put me at much greater risk to get up close to deal the special attack damage.

pra mim o único defeito desse é que pra jogar o final verdadeiro tem que ir no hard.

Little boring and too much repetitive. First part that lost my interest. Just a mix of everything from previous parts with no idea. There're some changes in gameplay, but it doesn't realy weight a lot.

(I played this on Metal Slug Anthology on a PS2 emulator)
Metal Slug 6 is the, probably, seventh instalment in the Metal Slug franchise. Playing the previous ones in not required. They are 2D run-and-gun arcade games that boast an impressive artstyle and well there is a good chance you’ve read this already, so I wont waste any more of your time. Except for the new levels and weapons there isn’t anything new. I should mention it is of slightly lower quality.
Story
Nothing. Actually, there is some storytelling, but it’s the practically just to connect the levels.
Mechanics and gameplay
I lied there is something. Now there is a meter that fills up every time you deal damage. What does it do? It just gives you more points.
If you want any more information about the gameplay, read any of my reviews on the other instalments. I am not rewriting it again.
Graphics and artstyle
The artstyle is of lower quality than expected from this series. It feels a bit cheap honestly.
Soundtrack and sound effects
They are good, but since the rest of the game didn’t make an impression neither did they.
Final Thoughts
HEAVY MACHINEGUN!!!

A considerable drop in quality after the slam dunk of the previous 3. The decision to change the visuals of the environments to something 3D makes this game uglier than the previous ones even though it came out later. The lack of auto-fire is also a strange decision (it's the only game without auto-fire in the PS2 compilation), and finally, there are too many enemies that take too long to die, making the pacing very slow, which is a crime for a series that is great in that regard. The boss selection is also noticeably more annoying to face than in the previous games. The saving grace is that it adds another slot for new weapons, but still, it might be the worst Metal Slug.