Mmmmmm

Mmmmmm

released on Apr 14, 2012

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Mmmmmm

released on Apr 14, 2012

An homage by Stephen Lavelle to the gravity-manipulating platformer VVVVVV.


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A sort of conceptual clone of VVVVVV by Terry Cavanagh, utilizing diagonal slopes to make the resulting game much more of a puzzle affair than a straight platforming one.

Alas, this interesting concept has a surprisingly weighty impediment in the form of a control scheme that is incredibly difficult to understand the logic of. Every movement the character interacts with a slope almost consistently makes them go someplace that seems at-random. Some slopes will make the character move uncontrollably to the side, some will make them inert, and it took me about an hour to beat the game as a result. It's the type of unintentionally alienating gameplay that tends to make the experience frustrating in a way that is out of my control.

The level design seems to be made with the intent of expecting the player to understand the mechanics after the first puzzle, but I had a hard time figuring out how to find the logic in what I did to solve it in the first place and extrapolate that to the other puzzles. This leads to a sort of tactic I use where I literally just try random inputs that don't immediately result in my death, literally flinging shit at the wall to see what sticks. The game is also incredibly slow, which, while a reasonable choice considering the more deliberate nature of the game, feels sluggish and unfun.

I normally don't do negative reviews, especially for indie titles made with little to no money by one person, but I felt justified in this instance due to a combination of it being a decade old now, it being a flash game intended as an homage, (which more often than not signals that it was an effort not intended to be anything more than a visible homage in the instances I've seen it in) and the fact that it is somewhat unimportant in the repertoire of the developer such that I don't think any harm would be done to them through it.