Mobile Suit Gundam: Zeonic Front

Mobile Suit Gundam: Zeonic Front

released on Sep 06, 2001

Mobile Suit Gundam: Zeonic Front

released on Sep 06, 2001

Mobile Suit Gundam: Zeonic Front (known as Zeonic Front: Kidou Senshi Gundam 0079 [1] in Japan) is a game for the PlayStation 2, which revolves around a Zeon Special Commando Unit during the One Year War, called the Midnight Fenrir Corp. This MS team was created by Kycilia Zabi and participated in the capture of the California Base during the 2nd Earth Invasion Plan. Lt. Garret Schmitzer was a mobile suit veteran during the first stage of the One Year War, the One Week Battle back in January. At the end of the One Week Battle, Lt. Schmitzer was badly wounded, and forced into retirement. This was due to Operation British, the operation that would force a space colony, into the Earth's orbit for a collision course to South America, where the Federation's top forces were, Jaburo base. The injuries were extensive, but hope was on the horizon. Kycillia Zabi formed an elite mobile suit unit onto the front lines, the Fenrir Corps. Since Lt. Schmitzer was fluent in battle experience, he was the lead commander and mission director of the Fenrir Corps, better known as the Midnight Fenrir. You take command of Midnight Fenrir Corps in the game. Eventually, by completing missions, more pilots will join in the Fenrir Corps' long and hard fought struggle. It is the first Gundam based PlayStation 2 game that lets the player operate solely as Zeon forces


Also in series

Mobile Suit Gundam: Lost War Chronicles
Mobile Suit Gundam: Lost War Chronicles
SD Gundam: Operation U.C.
SD Gundam: Operation U.C.
Mobile Suit Gundam: Journey to Jaburo
Mobile Suit Gundam: Journey to Jaburo
G-Saviour
G-Saviour
Gundam Side Story 0079: Rise From the Ashes
Gundam Side Story 0079: Rise From the Ashes

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Reviews View More

Decent little game.

This game has a really neat thing going for it with the way the squad system works and how you are able to give them orders and directions in order to complete missions in a strategic way, however it's very easy to just utilize the default setup for your AI squad's routes and just brute force your way through missions so I wish they put a little more effort into making sure you had to be smart and tactical.

Another thing is that around the final third of the game you start getting Doms, and they basically almost trivialize every mission from there on out because they are so much better than the Zakus and Goufs that it's ridiculous.

All in all good game, final two missions are stellar and a lot of fun. Could have used some more MS and weapon variety, but still enjoyed it. Can definitely recommend it to any Gundam fan.