Moncage

released on Nov 16, 2021

Moncage is an adventure puzzle game, where the player will explore a lonely world trapped in a mysterious cubic device. Each face of this cubic device will display a different scene. The player will navigate through the island and the factory by finding the connections among the scenes.


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Es un juego corto, demasiado corto. No causa miedo, no te preocupa morir, no te genera adrenalina el escaparte de una mala situación, es seguro morir, tiene tantas cosas raras este juego.

No hay presión en que te lastimen, siempre podes volver al punto de guardado para regenerarte, sin que los enemigos que mataste vuelvan a aparecer. Y si te matan, no ocurre nada, volves a aparecer en el punto de carga y ya esta, no hay penalizaciones, no hay riesgos, no hay desafió prácticamente.

El juego se siente como un tutorial muy largo de un juego mas grande. Al terminar la zona 2 esperaba que me dijeran algo, como que ya termino el tutorial, pero no. Nunca existió el tutorial, era fácil y ya esas zonas.

Tiene un arte magnifico, unos efectos de luz preciosos, pero la nula historia, la poca capacidad de jugar que te dan, las pocas ideas que te muestra, me hicieron creer que era un juego aburrido.

PD: Este juego seria GOTY, si fuera un roguelike con salas al azar.

Très bon concept et DA sympa.

Moncage is a mind-blowing puzzle game that plays with perspectives. It's really well-thought-out and features beautiful art and a captivating story. I'm fascinated by how everything happens inside just a box. Highly recommended!

Simpatico y debería haber más de este estilo, pero ni tiene el esoterismo de Gorogoa ni se sienten intuitivas algunas de las partes. Echadle un ojo si tal.

i'll be honest i completely forgot i played this game until i saw it in my steam commons folder
i actually do remember what the game is but ig it just didn't really stick with me man
it kind of reminds me of games like monument valley or maybe more accurately mekorama, with the whole turning of the puzzle environment thing to get things to line up exactly right so that the boundaries between each face of the cube blurs

i just played through a bit of it again and i remember why i didn't really enjoy it
the first play through is fun, forgiving moments of frustration where you just cant imagine how to accomplish something, but the game wants to incentivize repeated playthroughs by a "medal" (achievement) system (and a secret ending)
and its really boring!
because ultimately you're just repeating the same things you did before but keeping a slightly better eye out for things you missed
which maybe is fine for other games but it is just
REALLY boring to do in this game
it's calmness absolutely works against it for this
the other thing is some achievements have you do certain actions and if you miss your chance you have to basically loop back through the entire game because the game only has autosaves, no manual saving or restarting
this is also REALLY boring and also frustrating!
i would suggest that you play the game once or twice or however many times you want, then when you get tired of it just look up a 100% playthrough to see the things you missed
alternatively just play through the game with a guide so you don't miss anything (then you only need to play through like 2-3 times) (also i think i remember from my own playthrough that there really arent any good guides out there that arent video guides or super spoilery)
i dont NOT recommend this game

Головоломка с прикольной идеей, но задушенная, на мой взгляд, огромным количеством элементов решения задач, среди которых разбегаются глаза от непонимания, какие нужны, а какие- нет. Усугубляется это ощущение потерянности отутствием какой-либо цели на протяжении всей игры.