Monster Hunter 2

Monster Hunter 2

released on Feb 16, 2006
by Capcom

Monster Hunter 2

released on Feb 16, 2006
by Capcom

Monster Hunter 2 has an improved weapon tree and upgradeable armors. As in all Monster Hunter games, armor pieces can be worn to obtain skills and abilities. A new feature in Monster Hunter 2 is the use of gems. Gems add skill points to complement those added by armor and weapons. Gems are created by combining ore and/or monster parts. Gems can be attached and detached from armor and weapons that have special gem slots. Along with the various species of monster returning from the first Monster Hunter, Monster Hunter 2 contains many new monsters, such as the metallic wind dragon Kushala Daora, the lion-headed dragon Teo Teskatoru (named Teostra in the North American and PAL versions of Monster Hunter Freedom 2) and his female counterpart Nana Teskatory (named Lunastra in the North American and PAL versions of MHF2), the primates Babakonga and Dodobrango (Congalala and Blangonga in MHF2), the bull or minotaur-like monster Rajang, and the chameleon-like dragon Oonazuchi (Chameleos in MHF2). With new monsters also comes the prospect of new weapons and armor.


Also in series

Monster Hunter Diary: Poka-poka Airu Village
Monster Hunter Diary: Poka-poka Airu Village
Monster Hunter Tri
Monster Hunter Tri
Monster Hunter Freedom 2
Monster Hunter Freedom 2
Monster Hunter Frontier Online
Monster Hunter Frontier Online
Monster Hunter
Monster Hunter

Released on

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Reviews View More

Essse jogo fez eu descobrir que design por fricção é de fato minha coisa favorita em videogame
E que eu sou masoquista
Serio eu nunca vi um jogo que clamava pra mim odiar ele tanto quanto esse, mas no final foi uma das experiencias mais gratificantes que eu ja tive com videogame, eu realmente me senti um hunter no meio de uma natureza que nao se importa comigo.
O jogo tem sim trocentas falhas, o season system pode ser um saco as vezes, as hitbox todas fodidas de alguns bichos, os small monster enchendo o saco, mas mesmo assim eu sinto que de alguma forma, esses defeitos acabam deixando a experiencia mais imersiva? Obviamente talvez não são defeitos propositais, mas que ainda sim elevam essa obra pra mim
Se eu ja achava o 1 a frente do seu tempo, eu acho definitivamente que o DOS é uma masterpiece falha, mas ainda sim uma masterpiece

New monsters. Pretty cool ones too

Si te gusta que te golpeen en los testículos, igual te gusta.

I don't like MH elitism or MHboomers cause that discourse feels very annoying and bad to the community but man this game looks so cool, I understand why some people worship it (⁠ㆁ⁠ω⁠ㆁ⁠)

The day/night cycles and the seasons cycles are unique in the fact that they actually affect your gameplay. The problem that i have is that they also affect the core-loop of Monster Hunter. Having to change the season or the time of day to hunt a specific monster doesn't feel great. It feels even worse in Online because you can't fast forward time there, you just have to wait a whole day if the monster you want to hunt doesn't appear in the season you're currently at.
If you want to experience it by yourself, i would recommend to only play the village unless you have a group of friends to play the online. The HR Grind is not as bad as in MH1, but it's still not fun.

It has to be acknowledged that this game is responsible for introducing almost every mainstay series mechanic (the skill system, decorations, armor upgrading, registering armor sets, subquests, delivery quests, shiny drops, arm wrestling, the iconic Dundorma and all of the staple weapons like LS, GL, HH, and Bow) and a wholly unique day/night season system.

Too bad the game itself is fucking doo doo donkey shit ass fuck and no pretentious 3 hour video essay will EVER change that. You're all delusional and should just go play Freedom Unite ffs.