A pixel art monster collecting game featuring sideview visuals, metroidvania like exploration and challenging turn based combat.
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that said, complaints about the repetitive navigation are so valid. more than once, i found myself spacing out or falling asleep trying to get to a certain area, and i did not especially enjoy most of the puzzles. eventually i got to a point where i just defaulted to looking some of them up because i have ADHD and cannot be bothered to memorize the placements of which lever affects what door when it's off-screen. there's some tedium to the game for sure, and it won't be for everyone. i was able to happily power through it because i love a game with smooth movement, and this one had it.
the party-building and combat aspects are finely tuned but seem very unfriendly toward casual players; i found myself needing to engage with the gameplay meta in a way i didn't intend at the start because i started getting my shit absolutely whipped by babies and it felt bad. still, i do appreciate the options players are given to engage that deeply with the system; i cannot tell you how satisfying it was to wipe the floor with my spinner/bard/caraglow team. on the other hand, i literally did not use any other monsters after finalizing this team.
all in all, it was well worth the money and time i sunk into it and i'm looking forward to the next game the devs are working on.