Action platformer developed by Jorudan and published by Datam Polystar for the Super Nintendo Entertainment System. The game was translated into English by Seta U.S.A.. Musya was released in Japan on April 21, 1992 and in North America in December 1992. The name Musya is romanized by the English translators in the Kunrei-shiki style (Musya) instead of the Hepburn romanization style (Musha).
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Oh god no. At first I was all 'Huh wait this looks cool, how come ive never heard of it' and then BAM, the moment I started playing I got why.
Its slow, the attacks are clumsy, the enemies annoying, the sound effects are comically bad and the sprite flicker that happens at times is absolutely unacceptable. I honestly wish I hadnt uncovered this.
Its slow, the attacks are clumsy, the enemies annoying, the sound effects are comically bad and the sprite flicker that happens at times is absolutely unacceptable. I honestly wish I hadnt uncovered this.
Does a pretty okay job at the Japanese horror aesthetic it aims for, but it kinda plays like shit. The jump is finicky, enemies take too many hits early on, and there's a really annoying sound every time you take damage. Levels four through six share the same layout as the first three for some reason which feels incredibly lazy. Style over substance once again, and even the style is pretty murky at times and definitely not for everyone.