Neko Navy

Neko Navy

released on Jan 09, 2017

Neko Navy

released on Jan 09, 2017

"Flying cats versus 10,000 soothing characters! What awaits them beyond all those furious midair fights...? Witness the world's most shocking ending for yourself! Shoot, evade, and detonate Bombers! Neko Navy is an exhilarating horizontal-scrolling shooter with easy controls. The game offers three difficulties that everyone from a beginner to an advanced player can enjoy. Fire off as many Bombers as you can to achieve high scores!"


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Neko Navy is the premiere silly cat shmup of the 21st century. It's a surprisingly competent shmup with more depth than most would assume after a brief glance, paired with a cute albeit crude artstyle that won’t be everyone’s cup of tea, but certainly stands out against its contemporaries and predecessors.

Neko Navy has three playable cats when booting the game up, and three more cats (One of the cats may or may not be a cat person and another one may or may not be a fish) unlocked by completing runs on any difficulty. Each cat has their own unique bullet patterns, and five of the six have special attacks they can perform to turn enemy bullets into points that can be collected to improve the score. There are also three levels of difficulty, each difficulty level consists of the same seven stages, with each higher difficulty upping the intensity of everything. The game is pretty easy for a shmup, even on the higher difficulties, but is still a fun, charming time nonetheless.

As charming as the game is, there are some issues with the game, such as the absolutely whack balance and the game’s humor being very hit-or-miss depending on the player. Despite that, Neko Navy is a decidedly good game and one worth checking out.

If you want a cute cat-based shmup with more depth than it lets on, this is for you. You get exactly what you expect, cute cats, silly levels, sunfish in space, and a challenge to boot.

It has those slow homing bullets and fuck those bullets so it docks a few points.

This stupid little shmup has no right to be as good as it actually is. It's crudely made, childish, and very, very irreverent, but Deathmofumofu really lean into how silly the base concept of a flying cat shmup is, and the end result is just great fun.

At it's core, Neko is a Horizontal shmup basically wholly focused on bullet cancelling with bombs - essentially building up meter and clearing the screen of many bullets as possible, with each bullet turning into score items. It's simple by the standards of modern shmup scoring systems, but it has a surprising amount of nuance, particularly when it comes to managing and routing bombs, taking deliberate deaths for more bombs (and when you're near the 5-life limit), and managing enemy health so they die at the right time. It's a really satisfying system, implemented well, and with the levels built well around it. It couldn't quite carry a traditional shmup alone, but that's where the charm comes in.

And Neko Navy sure is charming. A very silly sense of humour, the general cutesy artstyle with just an edge of bizzare pseudo-horror, lighthearted music, and a general sense of self-awareness that makes it very easy to just lose yourself to the silly little ride that this game is. I find it hard not to smile at the silly jokes, the references, the bizzare sense of space and time - and the stage 3 boss always makes me laugh.

There are issues, of course - The game is a tad easy, with only DEATH COURSE being any significant challenge. Production values are obviously rock bottom, and there's something to be said for the art definetly not being for everyone. I also think if you're not into the irreverant spiral of irreverance that Neko Navy is, you're probably not going to get too much out of it. The Character balance of the game is also a bit off, though the very fact im bringing that up should be telling that i'm taking this game way too seriously in the first place.

But seriously, this game's lovely. Very few games will put a smile on my face in the same way Neko Navy does, every dang time.